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Saturday, May 2, 2015

Sword & Wizardry vs. The Barrowmaze - Session 3 & 4


Sword & Wizardry vs. The Barrowmaze - Session III & IV

The Campaign Continues


Picking up where I left off last time, I will detail my first experience with a Chaotic Evil Player Character and watch as my players come close to a TPK thanks to 1 HD Spiders and bad rolls.

It is at this point that I shall reintroduce the party.
  • Jarvis, Human Cleric of Herne, also known as Jarvis the Shitty Tailor
  • Splendiferous Finch, Half-Elf Fighter/Magic-User, known for having fantastic hair
  • Rosco Coltrane, Human Fighter
  • Ehith Splinterra, Elven Magic-User, 1,400 year old elven 1st level wizard
  • Ridley, Human Fighter, Busty Young Female Fighter, Apple of Jarvis's Eye
  • Sir Grunky Peeps, Human Fighter, A nobleman and very loud talker, likes to refer to himself in the 3rd person.
  • Al`Kashid Jaffar Rahim Abdul Grazzzhalaz AKA Al-Jeezra, Human Paladin, A magnificent warrior beloved by all (except Roscoe) and scion of Horus

  • Shy Greenleaf, Male Halfling Thief and pint sized killing machine
  • Ivana Humpalot, Dwarf Thief, buxom dwarven lass who lives up to her name
  • Bartik, Human Torchbearer and Guide (NPC)

Session 3 Continued


Finch, Ridley, Al`Kashid, Shy, Ivana and Bartik had taken refuge in the Centipede Barrow as it was the safest place in the Barrowmoors. Barricading the entrance they decided to rest for about 8 hours, tend to their wounds, and gave the spell casters to memorize and pray for fresh spells.

DM Note: I have been keeping a pretty close track of time, dates and weather. The party rest in the early afternoon, the end result is they headed out when it was still dark outside like 4 in the morning dark. This would have interesting results since I was still rolling on the nighttime random encounter table

The party moved out in the predawn hours and began to explore the moors again; they soon came across a sealed barrow. Using crowbars, they began to remove the entrance. Their attempt however was interrupted, a swamp troll attracted by all the noise the party was making moved to attack.



The party decided to flee instead of fight. Shy and Ivana melted into the marsh grass and hid from the troll. The rest of the party fled to the Centipede Barrow. The troll caught up with them and Ridley was stuck and fell unconscious from her wounds. Al`Kashid grabbed Ridley and Bartik, flinging all of them down into the barrow. The troll attempted to get in but was too big to fit. 

Shy and Ivana had quietly snuck and watched as the troll attempted to get into the barrow. Deciding to stay hidden and they watched as the troll, in a rage, collapsed the entrance of the barrow trapping their companions. In the barrow, Al`Kashid was knocked unconscious during the collapse.

Cliff Hanger Ending... Dun Dun Duahhhhh

Session 4


We gathered together again and once again I was short two players. Sir Grunky and Al`Kashid were both trapped in PC Comas. However Roscoe was awake and now I had a party split into three groups.

Yay…………DM’s Worst Nightmare

Roscoe the Fighter awoke in the village of Helix feeling recovered from his illness. Asking the whereabouts of his companions he discovered that they never returned from the Barrowmaze. Deciding to track them down, he hired Hinden, the local miller and the miller’s son to help him track his party.These two NPC's were both rangers and members of the local guard.

Meanwhile, Shy and Ivana decided to run back to Helix to seek help. Unfortunately the Troll spotted them and gave pursuit. The troll managed to catch up with the two thieves however luck was on their side. Roscoe and his ranger guides who where nearby arrived in the nick of time. Combined they managed to slay the troll.

The thieves then leads them all back to the Centipede Barrow. They were soon working to dig out the rest of the party.They were able to free the rest of the party. With the paladin still unconscious, they decided to return to the village Helix.

Once they got back to the village, they paid the clerics of the Church of St. Igg to heal their wounded comrades. The rest of the party returned to the Brazen Strumpet to divide the loot they had gotten. Roscoe went to see if he could get some better armor. Hijinks ensued as Ivana and Shy went on a mini crime spree in Helix.

DM Note: I have to learn how to deal with player characters that are of Evil Alignment.  I was unprepared for the Deviltry that ensued. I never expected them to try to rob the church and try to steal all of the healing magic. I made up some stuff and they failed but they felt like I was punishing them for playing their characters.They accidently destroyed some holy oil that was needed for a special ceremony that the church needed for the last day of Growfest.


The party found out that the elves of the Blackened Forest might have some more of this holy oit.They also decided to make some “safe” money by making a trek in to the Blackened Forest to gather spider silk. 

Session 5 Coming Soon


2 comments:

  1. Updated post, corrected grammar and added some more details that I left off. Session 5 coming soon

    ReplyDelete
  2. Evil or not, when players make "bad" choices it is incumbent that the world around them react. If they get away with it, fine, but in a world of magic and divine powers that's not always easy.
    I have had players trybto rob the blacksmith or the general store, been caught by the Sherrif and be placed in stocks.
    Plus the chance for plot is there.
    If they stole/destroyed the oil at St. Igg's then what if a spy there sees and blames them at the right moment, or blackmails them, or whatever else builds situations that come from the natural consequences of that action. The ritual is ruined and crops fail and Helix startsbto starve or prices for foodstuff soar, healing no longer works from Igg so the PCs need tonfind a different source, a church investigator comes from Irongard Motte to find the thieves...etc.

    If the PCs complain then make sure to tell them that you may be impartial (and to a degree you should be until it threatens to derail the whole game) but the world the PCs are is not and the powers and principalities have responses to those choices.

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