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A place for random posts about painting and modelling miniatures for historical, fantasy, and science fiction tabletop games.

Sunday, July 13, 2014

FREE COMPANIES & WAR PARTIES - Part One

Free Companies & War Parties

House Rules for Non-Chaos Warbands in WHFB 3rd Edition



The Goal:

Create a small force of 40 to 60 models to do narrative battles with.


The Focus:

Have Fun! Have the chance to use a wide variety of models, heroes and small units


Set-Up:

Each Player starts off with either a Free Company or War Party.
  • Create a Hero
  • Select 10+ Rank & File Models as the core of the warband.
  • Name Hero & Company or Party


Note: Players wanting to use a Chaos Warband will use the Rules for Warbands in The Lost and the Damned ©.


Game Play:


  1. GM Provides Campaign Map & Background
  2. Players secretly select which scenario they want to try
  3. GM Details Parameters of Scenario
  4. Player's Play Scenario
  5. Post-Game Wrap-up
    1. Determine Wounded, Dead or Captured for Fallen Troops
    2. Calculate Victory Points from Objective Achieved
    3. Calculate Victory Points From Enemy Captured/Killed
    4. Identify Any Magic Items Recovered
    5. Use Experience to Level up Hero(es), Add Models, Purchase Magic Items
  6. Rinse and Repeat




Warband Composition                                                

Starting Points: 250

Starting Force: Purchased w/ Starting Points

1x - Captain / War Chief
  • ·         Max Level 5 Hero
  • ·         No Magic Items


10+ Rank & File Models
  • ·         No Standard Bearers
  • ·         No Musicians
  • ·         No Magic Items

Hero Generation                                                                                       


M
WS
BS
S
T
W
I
A
LD
INT
CL
WP
1
0
+1
+1
+1
0
0
+1
+1
0
0
0
0
2
0
+2
0
+1
+1
+1
0
0
0
0
0
0
3
0
+2
0
+1
0
+2
0
0
0
0
0
0
4
0
+1
0
+1
0
+2
+1
0
0
0
0
0
5
0
+1
0
0
0
+2
+1
+1
0
0
0
0
6
0
+1
0
+1
0
+1
+1
+1
0
0
0
0
1. Select Race
2. Record Attributes
3. Roll a D6 on chart for Hero Advances
4. Select Arms and Armor
5. Calculate Total Cost



  • Base Cost of Hero < 10 Points = (Basic Cost x Level) + Basic Cost + Equipment
  • Base Cost of Hero > 10 Points = (10 Points x Level) + Basic Cost + Equipment


Rank & File                                                                                        

1. Select Rank & File Troops from Warhammer Armies ©
2. Troops must ALL come from:
  • One Faction List plus Ally List OR
  • One Mercenary List

3. No Giant Creatures, No Ethereal Creature, No Creatures, No War Machines, No Cavalry or Mounted Troops

Reinforcing your Warband                                           

The following can be purchased with Victory Points or they can be gained as Rewards from scenarios.

Add Characters
  • 1x Wizard / Shaman (L. 5)
    • Can be upgraded to Level 15
  • 1x Sergeant / Sub War Chief (L. 5)
    • Can be upgraded to Level 15
  • 2x Corporal / Senior Warrior (L. 5)
    • Can be upgraded to Level 10


Add Rank & File
  • Add 3 Cavalry Models (Max: 10)
  • Add 10 Infantry Models
  • Add 1 Standard Bearer (Max: 2)
  • Add 1 Musician (Max: 2)


Add War Machines & Beasts
  • 1x Chariot (Max: 3 Models)
  • 1x War Machine + Crew (Max 1 Model)
  • 1x Ethereal Troop (Max 1 Model)
  • 1x Creature Troops (Max 3 Models)
  • 1x Giant Race (Max 3 Models)
    • Trolls, Giants, Centaurs, and Hydras (Etc.)


Sample Free Company                                               
Redgar’s Randy Rangers (248 pts)

Redgar Redbeard, L. 5 Dwarf Hero (53 pts)
M
WS
BS
S
T
W
I
A
LD
INT
CL
WP
3
5
4
4
4
1
3
2
9
7
9
9

Gear: Axe, Throwing Axe, Heavy Armor, Shield

5x Rangers, Dwarf Crossbowmen (70 pts)

M
WS
BS
S
T
W
I
A
LD
INT
CL
WP
3
4
3
3
4
1
2
1
9
7
9
9

Gear: Crossbow, Hand Weapon, Shield, Light Armor

6x Warriors, Dwarf Warriors (72 pts)

M
WS
BS
S
T
W
I
A
LD
INT
CL
WP
3
4
3
3
4
1
2
1
9
7
9
9

Gear: Spear, Hand Weapon, Shield, Light Armor

4x Troll Slayers (48 pts)

M
WS
BS
S
T
W
I
A
LD
INT
CL
WP
3
4
3
3
4
1
2
1
9
7
9
9

Gear: Spear, Hand Weapon, Shield, Light Armor

Thursday, July 10, 2014

Hiatus..... and the return of little lead men.

So... I have not posted anything in a while mainly due to work and school.


The Summer Semester is ending soon, and I not DMing my group so I am finally going to have some time to return to painting again.

I have recently discovered this thing called  "Realms of Chaos 80's Oldhammer

It is basically ignore all of the crap that is currently being pumped out by GW and returning to the 80's when Squats killed Space Marines and Chaos was so badass it had two 200+ hardbacks just to play them.

I have dusted off some of my old minis and I will be posting pics soon.


Monday, May 12, 2014

…..And now with even more Whizz, Whizz, Bang, Bang!


A Fist Full of Magic Items: 

Magick Talismans, Foci and Fetishes



The FFM spell casting system opens up the potential for new types of magick items and spells. I have my own ideas for different kinds of magic items and spells. One of these ideas for items is that magic can be classified into two distinct classes, expendable and durable. The items then could be sorted according to five distinct ranks.

To date I have avoided putting any setting or campaign information into the rules I have written in order to keep them generic enough that anyone can use them. With magic items, I can no longer avoid it. Others are more than welcome to change or alter these items to meet their needs.
  • Petty – The least of all the magicks, the most common remnant since The Fall. Many of the items can still be recreated today by many casters, from hedge wizards to great seers.
  • Minor – The next most common type of magicks, they are coveted by many casters. Only serious practitioners with the resources to spare can recreate these types of items.
  • Major – These types of magicks are highly coveted and are difficult to find. During the Great War, a great many of these items were used and lost. Only the wealthiest and most powerful casters can recreate these kinds of magic.
  • Grand – The great magicks of the Elder Races fashioned and formed some of the most powerful spells. Parties of treasure hunters have risked life and limb to retrieve these items. The mysteries and the skill to craft such things have been lost and no one has the ability to recreate them.
  • Exalted – The rarest of all magicks, each one of these items is unique. Some of these items fell from the hands of angels and devils during the Great War. Wars have been fought and kin have slain kin to possess such items.


Petty Magick


Potion of Purified Aethyric – This thin watery purplish mixture smells faintly of jasmine. When imbued by a caster it rejuvenates him. Regain 1d4 Power Dice up to the casters maximum.

Tapti Globe – This small sphere is made from thick glass and filled with salt water. Floating in the water is a small snail called the Tapti. If the globe is shaken vigorously and the snail shell is cracked it dies secreting a chemical that makes the water glow with a blue luminous light. The light illuminates an area of 20’ in radius and lasts for four hours.

Strike-Fire Stick – This slender wooden stick has a red tip on one end. If the red end is struck against a hard surface a small flame will appear and will last for 2 rounds. The stick can be used a dozen times before it stops working.

Blue Poppy Powder – This elven made drug if taken grants the user heightened senses. The user can see the auras of magic, of hidden things and people. It is very addictive and


Minor Magick


Talismanic Scroll of Counter-Spelling – A caster with this scroll can use it to dispel a spell that is being cast or that is in effect. It will work on a Roll of 4+ on a d6.

Potion of Condensed Aethyric – This thick purplish mixture smells strongly of jasmine. When imbued by a caster it rejuvenates him. Regain 2d4 Power Dice up to the casters maximum. The caster’s eyes will turn purple for a week after drinking.

Wand of the Nine Lores – Each wand is attuned to one of the 9 Lores of Magic. Each wand grants the caster two additional PD to use with a spell from that lore. The PD recharge at sunrise each day. (Substitute Lore for Level if not using Lores)


Major Magick


Potion of Distilled Aethyric – This syrupy purplish mixture smells strongly of jasmine with a hint of vanilla. When imbued by a caster it rejuvenates him. Regain 3d4 Power Dice up to the casters maximum. The caster’s eyes, hair and teeth will turn purple for a week after drinking.

Ivory Wand of Ling Foo – A slender wand of yellowish ivory engraved with mystic runes. It stores 3 Power Dice that can be used once a day. If the caster possesses the Jade Wand of Ling Fang the wand also generates 2 Dispel Dice that can use once a day.

Jade Wand of Ling Fang – A slender wand of milky jade engraved with mystic runes. It stores 3 Dispel Dice that can be used once a day. If the caster possesses the Ivory Wand of Ling Foo the wand also generates 2 Power Dice that can use once a day.


Grand Magick


Staff of the Dwarven Rune Lords – This staff is made from a amalgamation of different metals. Carved in to the staff are ancient runes of dwarven magick. The staff has four runes of counter-spelling which can dispel a spell on 4+ on a d6 up to four times a day. If the wielder has not used any of the four runes of counter-spelling he can expend all of them to cast the Greater Rune of Disruption. This drains every Power Dice from every caster and magic item within 100 yards of the staff.

Emerald Ring of Tor El – This ring is carved entirely from a single emerald. It grants the wielder 12 Power Dice to the user to cast one of the following spells
  • ·         Emerald Bolt (4+) – A blazing shard of emerald shoots forth (up to 50’) striking an opponent for 1d6 damage.
  • ·         Emerald Fire Wheel (8+) -  A spinning wheel of emerald fire five feet across shoots forth (up to 60’) causing 2d6 damage to all in the path.
  • ·         Emerald Shard Storm (16+) – A giant emerald appears in the sky. It explodes in a fiery explosion everything in 30’ radius takes 6d6 damage.


Exalted Magick


Sacred Ordnance of the Supreme Mega-Death – One of the most feared weapons from the Great War.  Used by the warriors of the heavens to reduced cities and armies to pillars of salt. There are rumors that some may still exist. If it is exploded everything within 5 miles is turned into salt.


The Epistle of the God Who Laughed - Written by a long departed prophet of a dead god of mirth, this small book contains the greatest joke ever written, also known as the Killing Joke. Whoever reads this book will die laughing, literally. There is no save for this.