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A place for random posts about painting and modelling miniatures for historical, fantasy, and science fiction tabletop games.
Showing posts with label The Old World. Show all posts
Showing posts with label The Old World. Show all posts

Monday, July 14, 2025

The Black Gulf Campaign – Part II: Red Sails at Dawn

 

The Black Gulf Campaign – Part II: Red Sails at Dawn

“The dead hold the river... but not without a fight.”


 

The dreaded warship The Carrion was spotted moored near the town of Matorea, anchored in a misty inlet along the Tana Dance River. Its decks groaned with treasure, its perimeter guarded by undead marines and cursed cannons. At its prow stood Fleet Captain Mario, overseeing final preparations to follow his master, Fleet Admiral Vincenzo Gambi, deeper inland. But just as the last crates were loaded, the warhorns of the Anti-Piracy Alliance (APA) sounded through the morning fog.

 


 


 

From the western horizon, warriors surged—dour dwarves, howling undead, scaled lizardmen, chariot-riding elves, madcap goblins, and skittering skaven. What should have been a swift assault descended into bloody chaos. The wilderness betrayed them. Dwarves sank in quicksand. The forces of Ghoulstone Keep blundered into a Garden of Nurgle, unleashing toxic spores. Giant Chaos Toads devoured Lizardmen alive. A shambling hulk emerged to challenge the goblins. And on the northern flank, the Skaven collided with Montagna, the Necrofex Colossus.


 

Despite the carnage, the APA pressed forward. Elves drove back undead hounds and cut a path through pirate lines. Goblins overwhelmed the hulk, while the Lizardmen regrouped and struck with precision. The Carrion’s cannons thundered, cutting down warriors from afar. Yet the alliance endured—scattered, bloodied, but relentless.


 

Tragedy struck when the vampire countess of Ghoulstone Keep met an unholy end at the hands of a Nurgle-possessed outhouse, of all things. Her necromancer, fueled by grief and fury, led a final push against the Carrion. The elves, though battered, continued their assault. The goblin leader, lured by a trapped treasure cache, was vaporized. Montagna took damage, but remained standing.


 

By day’s end, the undead defenders lay in ruin. The necromancer claimed the Carrion. Fleet Captain Mario and Gunnery Wight Luigi, however, escaped—bribing goblins and skaven alike to ensure their safe passage through the wilderness and back to Gambi.


Aftermath

The APA uncovered the true reason for Gambi’s presence: he was searching for the tomb of the long-dead vampire queen known as the Crimson Countess. Now it seems he’s found it—and has begun the work of recovering her remains.

The APA rallies reinforcements. Gambi must be stopped at all costs. But with factions already splintering, allies disappearing, and rumors of betrayal spreading like wildfire… the war for the Black Gulf has only just begun.

Tuesday, July 1, 2025

The Black Gulf Campaign - Part I: A Tale of Blood and Betrayal

 

Prelude – The Dread Fleet

It began with fire and blood.

Fleet Admiral Vincenzo Gambi, a vampiric scourge thought long vanished beneath the waves, returned at the helm of The Carrion, flagship of the newly risen Dread Fleet. His first target: the ancient port city of Zandri, jewel of the undead kingdom of Nehekhara. There, amid shattered tombs and burning monuments, Gambi unleashed a brutal assault. The harbor choked with corpses, and from the crypts below, he stole not only a fleet of warships, but a relic of unspeakable power—the Tablet of Dusk, an artifact of Slann origin, said to grant dominion over death itself.

But Gambi’s ambition is neither gold nor conquest.

His goal is resurrection—for his long-dead mistress, the Blood Countess, a vampiric queen whose reign of terror ended more than two centuries ago. Once his sovereign, his muse, and his tormentor, she was struck down by her enemies in a forgotten war—and buried in secrecy, far from the lands of the living.

Now, with the Tablet in hand, Gambi sails north along the fractured coasts of the Black Gulf, his fleet spreading terror in its wake. Under the guise of piracy, he raids, burns, and slays, but each attack is chosen with purpose. Beneath the chaos lies a single obsession: to find the Countess’s hidden tomb.

For months, he scours the coastlines, strikes at river ports, consults forbidden texts and broken runestones—each step drawing him closer. The dead rise in his wake. Fear spreads. And across the Border Princes and beyond, whispers of the Dread Fleet carry on salt winds: the vampire admiral hunts for something far worse than treasure.

 

The Anti-Pirate Alliance

“An alliance of convenience is still an alliance… until the knives come out.”
— Commander Vraelin Sunspear, High Elf emissary to the Border Princes

As the Black Gulf burns and the dead sail free, the scattered powers of the region have done the unthinkable: set aside their ancient grudges.

The Anti-Piracy Alliance (APA) is a loose and uneasy coalition of warbands, nations, and mercenary captains united by a single goal—the destruction of Fleet Admiral Vincenzo Gambi and his dreaded undead armada. Formed in haste after the massacre at Matorea and the fall of several coastal towns, the APA exists more in name than structure. It is not a unified command, but a fragile pact of necessity, held together by coin, oaths, and shared fear of the Dread Fleet's growing power.

Its members are as diverse as they are volatile:

  • The Dwarves of Karak Izor seek vengeance for sunken trade fleets and ancient grudges unearthed by the vampire admiral’s raids.

  • High Elven outriders from Tor Anrok have sailed to safeguard ancient maritime routes and intercept the undead threat before it spreads beyond the gulf.

  • Lizardmen cohorts from the southern jungles march north to reclaim the stolen Tablet of Dusk and restore the balance decreed by the Old Ones.

  • Skaven warlords, ever-opportunistic, have pledged support in name only—driven more by dreams of warp-tainted treasure than any real loyalty.

  • Goblin raiders, lured by chaos and gold, have been bribed, bullied, or tricked into joining the fray—for now.

  • Even a Vampire Count of Ghoulstone Keep, sworn enemy to Gambi’s bloodline, has entered the conflict—hoping to stop the resurrection of the Blood Countess, or claim her power for his own.

  • And from the deathless deserts, there are whispers that even the Tomb Kings of Kalkmir have dispatched a force to crush Gambi for his sacrilege in Zandri.

Tensions within the alliance run high. Some captains fight for honor, others for gold—and some for reasons they refuse to name. Rumors already spread of deserters, of pacts forged in secret, and of warbands that have turned cloak to now sail beneath the black sails of the Dread Fleet.

Yet for all its fractures, the APA has proven a force to be reckoned with. Its combined strength has driven Gambi from the coast, forced him inland, and scattered the ships of his cursed fleet. But as he presses deeper into the Border Princes in pursuit of his dark goal, the alliance teeters on the edge.

Whether it will hold long enough to stop his final gambit… remains to be seen.

 Tlatuoni, Leader of the Lizardmen Spearhead, Tlatuoni’s Seekers

*Growling low to Skink Shaman *!pa as they survey the burning wreckage of a coastal shrine.

    “They took it. Defiled the temple-vault. The stars warned us, *!*pa, but we were too slow. The Tablet of Dusk is gone—ripped from its rest by the pale-sailed carrion-ship. The vampire leads the dead north, seeking something old, something foul. We must pursue. The artifact must be returned to the stars... before it wakes the darkness buried in the bones of the world.”


Rot Fester Kenneldie, Leader of the Skaven Spearhead, The  Blessed Thirteen,

Muttering to himself, hunched in the bilge of a looted merchant vessel, fingering warp-soaked trinkets.

    “Yesss-yes, clever Gambi, blood-breath bastard. Raided Zandri like it was ripe fruit—took-took ships, gold, bones... and something more, something old and slithery. The fleet grows fat-fat with loot, and still he hunts, sniffing grave-dirt and whispers. What is he looking for, hmm? Something to wake-wake the dead even deader? Pfah! Let him! More war, more rot, more... fun. Yes-yes. But if he wins, if she rises... maybe I switch-switch sides, hmm?”

 


Sunday, October 13, 2024

Project '93 - Goblin Chariots Construction

 Grom the Paunch and his Chariot Escort

I unpacked and cleaned the Chieftain Grom's Goblin War Chariot (1993)


 

I also unpacked and cleaned a Goblin Wolf Chariot (1998) and Goblin Wolf Chariot (2024)



 

Both of the Goblin Wolf Chariots were the same exact models, the old difference was in the banners that came with the model.

Once every thing was sanded, cleaned and assembled, time to prime.

 I primed the riders black, the chariot white, the wolves light gray and the base brown.



Next step painting this bad mamma jamma!



Friday, October 4, 2024

Project '93 - Cheiftan Grom's Goblin War Chariot

 Grom the Paunch

Long ago I saved up enough money and purchased back in the late 90's. I was so happy to get it and put it together and slapped some paint on it. I don't remember what happened to it, did i trade it or did it get lost in the many moves I went through. I can;t remember.

Six years ago I was do some horse trading and managed to score a new NIB Grom and his chariot.

I have been holding off on putting it together until I got my custom ordered three wolf chariot base,

Now that I have it, let the assemble begin.




 Misc Stuff

I had two Orc Bullys from my Rock Lobber and Bolt thrower, but they did not have shields. I finally went through my bit box and found some appropriate shields for them. 





Saturday, September 7, 2024

Warhammer: The Old World - Royal Clan Army

 I have not posted in a bit but I am about to make up for it over the next several weeks.

First up, I have gotten several games of Warhammer The Old World under my belt and I am enjoying immensely. 

Recently Gee-Dub has released the Arcane Journal for the dwarfs with two amazing armies of renown to field: The Royal Clan Army and the Engineer Expeditionary Army. Each army is unique and different enough from the Grand Army in the Force of Fantasy Book. You can actually create a third type of army, The Slayer Army using the Royal Clan Army and a special character.

I finally assembled my Dwarf King with Shield bearers from several editions ago and based him.




Also created some new bases for my mining carts and war machines.

Here is the list I recent used against an Lizardman Army.

So far I have faced off against Chaos Dwarves, Orcs & Goblins, & Lizardmen.

Dwarven Mountain Holds Royal Clan

 ===
Royal Army [1996 pts]
Warhammer: The Old World, Dwarfen Mountain Holds, Royal Clan
===

++ Characters [739 pts] ++

King [341 pts]
- Hand weapon
- Great weapon
- Full plate armour
- Shield
- General
- Shieldbearers
- Rune of Preservation
- Master Rune of Smiting
- Rune of Might
- Rune of Stone
- Rune of Fury

Runesmith [244 pts]
- Hand weapon
- Great weapon
- Full plate armour
- Shield
- Battle Standard Bearer [Master Rune of Hesitation]
- Master Rune of Calm
- Rune of Spellbreaking
- Rune of Fury

Runesmith [154 pts]
- Hand weapon
- Great weapon
- Full plate armour
- Shield
- Rune of Preservation
- Rune of Stone
- 2x Rune of Spellbreaking

++ Core Units [845 pts] ++

17 Royal Clan Warriors [256 pts]
- Hand weapons
- Gromril great axes
- Heavy armour
- Drilled
- Stubborn
- Veteran
- Royal Clan Veteran
- Standard bearer
- Musician

17 Longbeards [308 pts]
- Hand weapons
- Great weapons
- Heavy armour
- Shields
- Drilled
- Elder (champion)
- Standard bearer [Rune of Confusion]
- Musician

17 Royal Clan Warriors [281 pts]
- Hand weapons
- Gromril great axes
- Heavy armour
- Drilled
- Stubborn
- Veteran
- Royal Clan Veteran
- Standard bearer [Rune of Battle]
- Musician

++ Special Units [220 pts] ++

Dwarf Cart [65 pts]
- Hand weapons
- Bugman's Cart

Bolt Thrower [75 pts]
- Bolt thrower
- Hand weapons
- Light armour
- Rune of Skewering

Bolt Thrower [80 pts]
- Bolt thrower
- Hand weapons
- Light armour
- Rune of Skewering
- Stalwart Rune

++ Rare Units [192 pts] ++

5 Irondrakes [96 pts]
- Hand weapons
- Drakeguns
- Full plate armour
- Ironwarden (champion) [Trollhammer torpedo]

5 Irondrakes [96 pts]
- Hand weapons
- Drakeguns
- Full plate armour
- Ironwarden (champion) [Trollhammer torpedo]

---
Created with "Old World Builder"

[https://old-world-builder.com]


Friday, June 21, 2024

Warhammer The Old World

Warhammer: The Old World

 

I have not really posted about this mainly because I have been doing so much other stuff.

I did get the rulebook and the army index books, I plan on using my old armies and my Project '83 army to play this.

Since the release of the game, I actually managed to play three games and have enjoyed all of them.

These are my boys, stubby legged, beer drinking, bearded, grumpy dudes.

This army is a hodge podge of 80's. 90's, 00's GW Dwarf Miniatures.








Here are pics from some of the games I have played to date

The First Game was a three way battle between Brettonians, O&G and Dwarves.





Second Battle was against Chaos Dwarves
















Third Battle was against O&G