Designing A Skyrim Style Campaign – Side Bar:
PC & NPC Classes
We are taking a break from our regularly
scheduled programming to talk about an important issue, Puppies.
Puppies are awesome, they are
cute and cuddly. You should have a puppy. If you don’t like puppies, then there
is something earnestly wrong with you, even the Grinch has a dog.
PC & NPC Classes
Just Kidding!
What I want to talk about is the
issue of converting Skyrim PC & NPC Classes into Adventuring Conquer King
Classes has to be addressed before I can really proceed to the next step in the
world building. This of course is going to lead to the first question.
“Hey, Skyrim does not use a class system, how do you plan on doing this?”
If you have ever played Skyrim,
you will know this already, but for those who have not a little insight.
Skyrim does not have a dedicated
Class System. Instead you have a PC with a list of skills that level up as you
use them. Your character level is based on the level of your combined skills.
Depending on what you focus on
doing, every hero is going to be a little different. There is however built
into the game a very subtle class designation system and then there are the
story line classes.
In the very beginning of Skyrim
as you are traveling to the first settlement you will come across three
standing stone designated as the Mage, Thief and Warrior stones. Activating any
one of these stones, you can only have one active at any time unless you have a
special magic item, will grant you an experience gained bonus on a certain set
of skills. In fact there are a number of these standing stone and they act like
class guides, increasing your experience in a few areas.
Standing
Stone
|
Affect in
Skyrim
|
Corresponding
ACK Class
|
The Warrior
Stone
|
Combat skills increase 20% faster.
|
Fighter
|
The Thief Stone
|
Stealth skills increase 20% faster.
|
Thief
|
The Mage Stone
|
Magic skills increase 20% faster.
|
Mage
|
The Lover Stone
|
All skills increase 15% faster.
|
None
|
The Apprentice
Stone
|
Recover Magicka twice as fast; twice as vulnerable to
magicka damage.
|
Mage
|
The Atronach
Stone
|
50 extra Points of Magicka, 50% Absorb spells, -50%
Magicka regen.
|
None
|
The Lady Stone
|
Regenerate Health and Stamina 25% Faster.
|
None
|
The Lord Stone
|
50 points of damage resistance, 25% magic resistance.
|
None
|
The Ritual Stone
|
Raises all the dead around you to fight for you once
per day.
|
Warlock or
Cleric
|
The Serpent
Stone
|
Paralyze the target for 5 seconds, and do 25 points of
poison damage once per day.
|
Assassin
|
The Shadow Stone
|
Invisibility for 60 seconds once per day.
|
Assassin or
Thief
|
The Steed Stone
|
Carry weight +100, equipped armor has no weight and
causes no movement penalty.
|
None
|
The Tower Stone
|
Unlock any expert level lock (or lower) once per day.
|
Thief
|
So we got 4 of 4 of the Core
Classes, 1 of the Campaign Classes from the Core ACK Rulebook. We also have 1
New Character Classes from the ACK Companion Book. In the Skyrim Setting there
are also several factions dedicated to a certain archetype.
Faction
|
Corresponding
ACK Class
|
Bard’s College
|
Bards
|
Blades
|
Fighters
|
Greybeards
|
Mystics (?)
|
College of Winterhold
|
Mages & Explorers
|
The Companions
|
Fighters
|
Dark Brotherhood
|
Assassins
|
Thieves Guild
|
Thieves
|
Dawnguard
|
Clerics & Paladins
|
So we now
have all four of the Core Classes, three of the four Campaign Classes from the
Core ACK Rulebook. We also have two of the new character classes from the ACK
Companion Book. In addition, the Elven Spellsword & Nightblade would fit in
perfectly. The Elven Ranger, Courtier and Enchanter also work well. The Dwarven
Vaultguard and Craftpriest have no corresponding classes in Skyrim, since
dwarves are extinct there, but they fit well in the world. The Dwarven
Machinist is the perfect fit for Skyrim. The Dwarves love their machines. For
the Orcs, the Barbarian and Shaman class is perfect as is. Witches also fit
very well.
The one
problem I see is how different priests in Skyrim are, from clerics in ACK or
D&D for that matter. This has to do with how magic is treated in Skyrim
which has some differences from traditional D&D Magic. This is going to be
addressed in a different sidebar.
In regards
to NPC Classes there are a few and they correspond with ACK specialists like
blacksmiths, apothecaries, mercenaries, miners, lumberjacks, soldiers,
cultists, etc.
So for this campaign, I can used almost all of the classes from the ACK Core book except the Bladedancer, about half a dozen from the ACK Companion Book.
The Mage and the Cleric are the two classes that will need some modification. I will discuss that in my Magic Sidebar.
So for this campaign, I can used almost all of the classes from the ACK Core book except the Bladedancer, about half a dozen from the ACK Companion Book.
The Mage and the Cleric are the two classes that will need some modification. I will discuss that in my Magic Sidebar.
No comments:
Post a Comment