The Black
Gulf Campaign
The Rise of
Vincenzo Gambi
The infamous pirate ship, The
Carrion, and her vampire captain, Vincenzo Gambi has been
attacking ships and raiding settlements all along the coasts of The Black
Gulf. Recently the ship was sited anchored on the banks of The Tana
Dance River near the town of Matorea. It is said the ship is laden
with riches and spoils from the raids. Several factions have sent forces into
the area to capture the ship and its treasures. There is also a sizable reward
for the capture of Captain Gambi.

The Player Forces
Each
player’s force represents a quick reaction force that has been dispatched to
capture Captain Gambi and seize his ship, The Carrion.
Players
may use any grand army composition list and each muster list is limited to 500
Points total.
o All Heroes must be Named and each Unit must
be Named
o Minimum Two Units: Each player’s army must include a
minimum of two non-character units, rather than the usual three.
o Character Limitations: When writing their muster lists,
players may not spend more than 125 points (25% of their army’s total points
value) on a single character.
o Unit Limitations: To represent the small size of the
forces that took part in such battles, neither player may spend more than:
•
175
points (35% of their army’s total points value) on a single Core unit.
•
150
points (30% of their army’s total points value) on a single Special unit.
•
125
points (25% of their army’s total points value) on a single Rare or Mercenary
unit.
•
Minium
Unit size requirement of 10+ are reduced to 5+
•
Minium
Unit size requirement of 20+ are reduced to 10+
o 0-X Per 1,000 Points: In Warhammer: the Old
World, many units or options are limited to ‘0-X per 1,000 points’, with ‘X’
being a number. This means that such options would not normally be allowed when
writing 500 points muster list. However, rather than preclude such options
entirely, the players may include a single such option. This might be a unit, a
character or even an upgrade listed within a unit’s options.
Gamemaster Forces
The Game
Master will be running the forces of Captain Gambi and The
Carrion.
The fan made Vampire Coast Legacy Army Book is being used as the force list for Captain Gambi and Crew.

Set-up
This
scenario will be played on a battlefield based on the number of participants
Terrain will
be preset by the game master. There will be a river cove on one side of the
table with The Carrion anchor in it. There will 1 or 2 small rivers
flowing into the cove which will count as Difficult Terrain if
attempt to cross it. There are several
small wood lots which will count as Difficulty Terrain.
•
If
2 to 4 Players plus Gamemaster, the battlefield will be 36" x 48"
•
If
5 to 8 Players plus Gamemaster, the battlefield will be 44" x 60"
Once all terrain has been deployed,
the GM will place Points of Interest (POI) markers scattered
across the table. There will be 2 POI per Player with a minimum of four
on the table.
When a player contacts a POI,
the GM will reveal what the POI is. It could be a treasure chest, a
supply depot, a trap, or an enemy unit in ambush.
We will be
using a bidding system to determine order of deployment and first turn.
·
Each
player will be dealt two cards face down from a poker deck.
·
Each
player may look at their cards but not reveal them.
They can use
these cards to bid on the order in which they deploy their forces and which
order to they go in.
•
High
Rank to Lowest Rank, with Suit being a tie breaker.
•
Lowest
to Highest: (clubs (♣),
diamonds (♦),
hearts (♥)
and spades (♠))
After each
player has submitted their bids, the GM will record the order of deployment and
then Order of Play.
The players
then deploy their armies using the alternating unit method, as described on
page 285 of the Warhammer: the Old-World rulebook.
Gamemaster
Deployment is done
before all players deployment and Gamemaster Units will go last in Turn Order.
Special Rules Changes
•
Vanguard
Special Ability is allowed.
•
Scout
Deployment is prohibited.
•
Ambush
is prohibited
Player versus Player Combat
All players
are considered “Neutral,” while NPC forces are considered “Hostile”
There will
be no intentional PvP allowed during the start of the game.
Neutral
Factions may not aid or ally with other Neutral or Hostile factions.
Players
cannot target another “Neutral” faction with charges, missile fire, spells
& etc.
Events that will
cause a player’s faction to turn “Hostile” to another faction.
-
Two
different players whose units have an unintentional contact; they will be
forced to fight.
Examples: Player One’s Unit Overruns into
Player Two’s Unit. Unit with Random Movement contacts another player’s unit.
-
Unit
is affected by another player’s magic.
Example: Player One’s Vortex randomly moves
into another player’s unit.
Once a
faction has become “Hostile” to another faction, both players may engage in
combat with the other.
Game Length
The battle
will last for five rounds.
Victory
This
scenario works differently in terms of scoring victory.
Players will
received Victory Points (VP) for the following:
•
Seize the Ship
(10 VP): The player with the closest unit with the Highest Unit Strength
within 4” of the ship can claim the victory points at the end of Turn 5.
•
Points of Interest (5 VP): A player will claim VP for revealing a hidden POI.
•
Defeat Enemy Unit (5 VP): A player will claim VP for destroying an NPC unit.
•
Defeat Mario (5 VP): A player will claim VP for killing/capturing Mario.
•
Defeat Luigi (5 VP): A player will claim VP for killing/capturing Luigi.
•
Defeat Montagna (5 VP): A player will claim VP for killing/capturing Montagna.