The Black Gulf Campaign
The Rise of Vincenzo Gambi
The infamous pirate ship, The Carrion, and her vampire captain, Vincenzo Gambi has been attacking ships and raiding settlements all along the coasts of The Black Gulf. Recently the ship was sited anchored on the banks of The Tana Dance River near the town of Matorea. It is said the ship is laden with riches and spoils from the raids. Several factions have sent forces into the area to capture the ship and its treasures. There is also a sizable reward for the capture of Captain Gambi.
The Player Forces
Each player’s force represents a quick reaction force that has been dispatched to capture Captain Gambi and seize his ship, The Carrion.
Players may use any grand army composition list and each muster list is limited to 500 Points total.
o All Heroes must be Named and each Unit must be Named
o Minimum Two Units: Each player’s army must include a minimum of two non-character units, rather than the usual three.
o Character Limitations: When writing their muster lists, players may not spend more than 125 points (25% of their army’s total points value) on a single character.
o Unit Limitations: To represent the small size of the forces that took part in such battles, neither player may spend more than:
• 175 points (35% of their army’s total points value) on a single Core unit.
• 150 points (30% of their army’s total points value) on a single Special unit.
• 125 points (25% of their army’s total points value) on a single Rare or Mercenary unit.
• Minium Unit size requirement of 10+ are reduced to 5+
• Minium Unit size requirement of 20+ are reduced to 10+
o 0-X Per 1,000 Points: In Warhammer: the Old World, many units or options are limited to ‘0-X per 1,000 points’, with ‘X’ being a number. This means that such options would not normally be allowed when writing 500 points muster list. However, rather than preclude such options entirely, the players may include a single such option. This might be a unit, a character or even an upgrade listed within a unit’s options.
Gamemaster Forces
The Game Master will be running the forces of Captain Gambi and The Carrion.
The fan made Vampire Coast Legacy Army Book is being used as the force list for Captain Gambi and Crew.
Set-up
This scenario will be played on a battlefield based on the number of participants
Terrain will be preset by the game master. There will be a river cove on one side of the table with The Carrion anchor in it. There will 1 or 2 small rivers flowing into the cove which will count as Difficult Terrain if attempt to cross it. There are several small wood lots which will count as Difficulty Terrain.
• If 2 to 4 Players plus Gamemaster, the battlefield will be 36" x 48"
• If 5 to 8 Players plus Gamemaster, the battlefield will be 44" x 60"
Gamemaster Special Rules (POI)
Once all terrain has been deployed, the GM will place Points of Interest (POI) markers scattered across the table. There will be 2 POI per Player with a minimum of four on the table.
When a player contacts a POI, the GM will reveal what the POI is. It could be a treasure chest, a supply depot, a trap, or an enemy unit in ambush.
Deployment & First Turn
We will be using a bidding system to determine order of deployment and first turn.
· Each player will be dealt two cards face down from a poker deck.
· Each player may look at their cards but not reveal them.
They can use these cards to bid on the order in which they deploy their forces and which order to they go in.
• High Rank to Lowest Rank, with Suit being a tie breaker.
• Lowest to Highest: (clubs (♣), diamonds (♦), hearts (♥) and spades (♠))
After each player has submitted their bids, the GM will record the order of deployment and then Order of Play.
The players then deploy their armies using the alternating unit method, as described on page 285 of the Warhammer: the Old-World rulebook.
Gamemaster Deployment is done before all players deployment and Gamemaster Units will go last in Turn Order.Special Rules Changes
• Vanguard Special Ability is allowed.
• Scout Deployment is prohibited.
• Ambush is prohibited
Player versus Player Combat
All players are considered “Neutral,” while NPC forces are considered “Hostile”
There will be no intentional PvP allowed during the start of the game.
Neutral Factions may not aid or ally with other Neutral or Hostile factions.
Players cannot target another “Neutral” faction with charges, missile fire, spells & etc.
Events that will cause a player’s faction to turn “Hostile” to another faction.
- Two different players whose units have an unintentional contact; they will be forced to fight.
Examples: Player One’s Unit Overruns into Player Two’s Unit. Unit with Random Movement contacts another player’s unit.
- Unit is affected by another player’s magic.
Example: Player One’s Vortex randomly moves into another player’s unit.
Once a faction has become “Hostile” to another faction, both players may engage in combat with the other.
Game Length
The battle will last for five rounds.
Victory
This scenario works differently in terms of scoring victory.
Players will received Victory Points (VP) for the following:
• Seize the Ship (10 VP): The player with the closest unit with the Highest Unit Strength within 4” of the ship can claim the victory points at the end of Turn 5.
• Points of Interest (5 VP): A player will claim VP for revealing a hidden POI.
• Defeat Enemy Unit (5 VP): A player will claim VP for destroying an NPC unit.
• Defeat Mario (5 VP): A player will claim VP for killing/capturing Mario.
• Defeat Luigi (5 VP): A player will claim VP for killing/capturing Luigi.
• Defeat Montagna (5 VP): A player will claim VP for killing/capturing Montagna.
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