A Fist Full
of Magic: Spell Components
One of the old bugbears of the Standard
D&D Magic systems is whether to require physical materials for spells. It
takes a certain kind of player and a special kind of GM to pull it off and make
it work. One of the biggest issues I have always had with spell components is
the ad-hoc manner in which it was applied to spells. There seems to be little
rhyme or reason as to how it was applied to a spell if it was applied at all.
What is the point behind them
anyway? Add Flavor? Way to suck money off mages? Assign a cost to a spell?
Reaching into the dusty cupboard of
my brain, I remember in the RPG Shadowrun, they had a magic system that used
material components in a novel way. They had expandable and permanent fetishes
that aided in spell casting. They were not required, but if used they could
really aid a caster.
Another idea comes from Advanced
Hero Quest, a very cool board game/RPG. Spells are grouped into similar themed
groups. All of the spells in a particular group required a select group of
items and/or materials to cast. There were not many to track and there were
prices from all of the items. They could be found as treasure also.
In my previous post I described an
alternative spell casting system called A Fist Full of Magic (FFM). In the
section about casting I made an optional rule if a spell component was used,
the casting number was reduced by 1.
This is completely option; players and GM don’t have to use it. It is
there to aid players who want need to the best chance they can to get that
spell off. It can also be another way
for players to spend their hard earned loot or make some money if they harvest
components while adventuring
But what is the required spell component? Good
Question.
Spell Components
This section is about the optional rule for using spell
components. When sued they can help reduce the Target Number of a Spell making
it easier to cast.
Spell level
|
Requirement
|
Reduce Target # by Up To
|
1-3
|
1 Spell Component
|
1
|
4-6
|
2 Spell Components
|
1 to 3
|
7-9
|
3 Spell Components
|
2 to 5
|
FFM SPELL COMPONENTS
A spell component is going to be composed of materials
classified as Animal, Mineral, Vegetable or a Mixture. Roll 1d4 for Each
Component:
1.
Animal
2.
Plant
3.
Mineral
4.
Concoction (Roll 2 More times, ignore result of
4)
D6
|
Animal
|
Plant
|
Mineral
|
1
|
Horn of ****
|
Seed of ****
|
Dust of ****
|
2
|
Hoof of ****
|
Sap of ****
|
Crushed ****
|
3
|
Fur/Feather of ****
|
Leaf
of ****
|
Piece of ****
|
4
|
Claw/Talon of ****
|
Fruit of ****
|
Liquid of ****
|
5
|
Fat/Slime of ****
|
Root of ****
|
Forged ****
|
6
|
Blood of ****
|
Bark of ****
|
**** Item
|
Each material will have a rarity of Common, Uncommon, Rare, Very
Rare or Unique. Roll 1d4 for each component to determine Rarity (Cost)
·
-1 to roll
of Spells Level 1-3
·
+1 to Roll
of Level 7-9
Roll
|
Rarity
|
Cost
|
Modifier
|
1
|
Common
|
(1d6 x5 GP)
|
.5
|
2
|
Uncommon
|
(1d6 x 10 GP)
|
1
|
3
|
Rare
|
(1d6 x 100 GP)
|
1.5
|
4
|
Very Rare
|
(1d6 x 1,000 GP)
|
2
|
5
|
Unique
|
(Quest Only)
|
3
|
After determining the rarity of
each component add up the modifiers, this is the total deduction from the
Target Number of the Spell making it easier to cast.
Animal Component Example 1
Common
|
Uncommon
|
Rare
|
Very Rare
|
Horn of Elk
|
Horn of Gargoyle
|
Horn of Wyvern
|
Horn of Unicorn
|
Hoof of Stag
|
Hoof of Hippogriff
|
Hoof of Nightmare
|
Hoof of Ki-Rin
|
Fur of Bear
|
Feather of Harpy
|
Fur of Hell Hound
|
Feather of Phoenix
|
Claw of Weasel
|
Fang of Giant Snake
|
Talon of Roc
|
Claw of Sphinx
|
Shell of Tortoise
|
Slime of Carrion Crawler
|
Fat of Devilswine
|
Piece of Gelatinous Cube
|
Blood of Dove
|
Blood of Lion
|
Blood of Basilisk
|
Blood of a Dragon
|
Plant Component Example 1
Common
|
Uncommon
|
Rare
|
Very Rare
|
Oak Acorn
|
Pomegranate Seeds
|
Yellow Mold Spores
|
Seed of Shimmerweed
|
Pine Sap
|
Honeysuckle Honey
|
Sap of Assassin Vine
|
Kingsfoil
|
Basil Leaf
|
Lotus Petal
|
Blood Orchid Petals
|
Black Lotus Petals
|
Mulberries
|
Saffron
|
Heart of Shambling Mound
|
Fruit of Death’s Head Tree
|
Arrow Root
|
Root of Birch
|
Root of Moly
|
Simbelmynë
|
Sycamore Bark
|
Cinnamon
|
Bark of Hangman Tree
|
Bark of Mallorn
|
Mineral Component Examples 1
Common
|
Uncommon
|
Rare
|
Very Rare
|
Iron Filings
|
Garnet Dust
|
Diamond Dust
|
Mithril Shavings
|
Crushed
|
Crushed Pearl
|
Crushed Sapphires
|
Powdered Stygium
|
Glass Marble
|
Carved Jade
|
Piece of Meteor
|
Calcified Gorgon
|
Coal Oil
|
Quicksilver
|
Muride (Bromine)
|
Hot Magma
|
Glass Len
|
Copper Bowl
|
Platinum Wire
|
Iron Golem Head
|
Brass Bell
|
Silver Tuning Fork
|
Gold Astrolabe
|
Orichalcum Censer
|
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