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Wednesday, May 7, 2014

Eye of Nougat, Toe Tag of Frog, and Wing of Dingbat

A Fist Full of Magic: Spell Components

One of the old bugbears of the Standard D&D Magic systems is whether to require physical materials for spells. It takes a certain kind of player and a special kind of GM to pull it off and make it work. One of the biggest issues I have always had with spell components is the ad-hoc manner in which it was applied to spells. There seems to be little rhyme or reason as to how it was applied to a spell if it was applied at all.

What is the point behind them anyway? Add Flavor? Way to suck money off mages? Assign a cost to a spell?

Reaching into the dusty cupboard of my brain, I remember in the RPG Shadowrun, they had a magic system that used material components in a novel way. They had expandable and permanent fetishes that aided in spell casting. They were not required, but if used they could really aid a caster.
Another idea comes from Advanced Hero Quest, a very cool board game/RPG. Spells are grouped into similar themed groups. All of the spells in a particular group required a select group of items and/or materials to cast. There were not many to track and there were prices from all of the items. They could be found as treasure also.

In my previous post I described an alternative spell casting system called A Fist Full of Magic (FFM). In the section about casting I made an optional rule if a spell component was used, the casting number was reduced by 1.  This is completely option; players and GM don’t have to use it. It is there to aid players who want need to the best chance they can to get that spell off.  It can also be another way for players to spend their hard earned loot or make some money if they harvest components while adventuring
But what is the required spell component? Good Question. 


Spell Components

This section is about the optional rule for using spell components. When sued they can help reduce the Target Number of a Spell making it easier to cast.

Spell level
Requirement
Reduce Target # by Up To
1-3
1 Spell Component
1
4-6
2 Spell Components
1 to 3
7-9
3 Spell Components
2 to 5

FFM SPELL COMPONENTS


A spell component is going to be composed of materials classified as Animal, Mineral, Vegetable or a Mixture. Roll 1d4 for Each Component:
1.      Animal
2.      Plant
3.      Mineral
4.      Concoction (Roll 2 More times, ignore result of 4)

D6
Animal
Plant
Mineral
1
Horn of ****
Seed of ****
Dust of  ****
2
Hoof of ****
Sap of ****
Crushed ****
3
Fur/Feather of ****
Leaf  of ****
Piece of ****
4
Claw/Talon of ****
Fruit of ****
Liquid of ****
5
Fat/Slime of ****
Root of ****
Forged ****
6
Blood of ****
Bark of ****
**** Item

Each material will have a rarity of Common, Uncommon, Rare, Very Rare or Unique. Roll 1d4 for each component to determine Rarity (Cost)
·         -1 to roll of Spells Level 1-3
·         +1 to Roll of Level 7-9

Roll
Rarity
Cost
Modifier
1
Common
(1d6 x5 GP)
.5
2
Uncommon
(1d6 x 10 GP)
1
3
Rare
(1d6 x 100 GP)
1.5
4
Very Rare
(1d6 x 1,000 GP)
2
5
Unique
(Quest Only)
3

After determining the rarity of each component add up the modifiers, this is the total deduction from the Target Number of the Spell making it easier to cast.
Animal Component Example 1
Common
Uncommon
Rare
Very Rare
Horn of Elk
Horn of Gargoyle
Horn of Wyvern
Horn of Unicorn
Hoof of Stag
Hoof of Hippogriff
Hoof of Nightmare
Hoof of Ki-Rin
Fur of Bear
Feather of Harpy
Fur of Hell Hound
Feather of Phoenix
Claw of Weasel
Fang of Giant Snake
Talon of Roc
Claw of Sphinx
Shell of Tortoise
Slime of Carrion Crawler
Fat of Devilswine
Piece of Gelatinous Cube
Blood of Dove
Blood of Lion
Blood of Basilisk
Blood of a Dragon

Plant Component Example 1
Common
Uncommon
Rare
Very Rare
Oak Acorn
Pomegranate Seeds
Yellow Mold Spores
Seed of Shimmerweed
Pine Sap
Honeysuckle Honey
Sap of Assassin Vine
Kingsfoil
Basil Leaf
Lotus Petal
Blood Orchid Petals
Black Lotus Petals
Mulberries
Saffron
Heart of Shambling Mound
Fruit of Death’s Head Tree
Arrow Root
Root of Birch
Root of Moly
Simbelmynë
Sycamore Bark
Cinnamon
Bark of Hangman Tree
Bark of Mallorn

Mineral Component Examples 1

Common
Uncommon
Rare
Very Rare
Iron Filings
Garnet Dust
Diamond Dust
Mithril Shavings
Crushed
Crushed Pearl
Crushed Sapphires
Powdered Stygium
Glass Marble
Carved Jade
Piece of Meteor
Calcified Gorgon
Coal Oil
Quicksilver
Muride (Bromine)
Hot Magma
Glass Len
Copper Bowl
Platinum Wire
Iron Golem Head
Brass Bell
Silver Tuning Fork
Gold Astrolabe
Orichalcum Censer

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