We are taking a break from our
regularly scheduled programming to talk about an important issue, Kittens.
Kittens are awesome, they are
cute and cuddly. You should have a kitten. If you don’t like kittens, then
there is something earnestly wrong with you, even Blofeld had a cat.
Monsters
Just Joking
What I want to talk about is the
issue of converting Skyrim animals and monsters into Adventuring Conquer King
versions for use in the campaign. This has to be addressed before I can really proceed to the next step
in establishing wilderness encounters and monster lairs.
Skyrim uses a kind of ad-hoc
classification system to distinguish between the different groups in Skyrim.
There are: Enemies, Domesticated
Animals, Wild Predators, Wild Prey, Insects, Fish, Chaurus, Daedra, Dragons,
Draugar, Dwarven Automatons, Falmer, Frostbite Spiders, Giants, Hagravens,
Horses, Shades, Skeletons, Spriggans, Trolls, and Wisps.
Like I said, it seems very ad-hoc
as some of these things should fall under a different pre-existing category. In
ACK, there is also a classification system that is better set-up. The monster
types are animal, beastmen, construct,
enchanted creature, fantastic creature, giant humanoid, humanoid, ooze,
summoned creature, undead, and vermin.
For my Norðrodor Setting, I
wanted to have a bestiary that resembles Skyrim’s but not 100%. On the flipside,
not all of the creatures in ACK are appropriate for my setting either. So
creatures need to be added, removed, modified and/or reskinned. This leads me to my thoughts on
the concept of motifs.
“Motif [moh-teef] – noun - a recurring subject, theme, idea, etc., especially in a literary, artistic, or musical work.”
In Skyrim, there is a very strong
elemental motif of flame, frost, storm (thunder/lightning). You see in the
types of spells, dragon shouts, and types of creatures. In order to capture
that same theme in my game I feel it has to have the same motif. So going with
the flame, frost, storm (thunder/lightning) theme and looking at the creature
lists from both Skyrim and ACK I come up with the following creatures for the Norðrodor
Setting. The creature’s names that are in bold
are either new creatures for ACK or a variant on an existing ACK Monster.
Bestiary of Norðrodor
Animals (38) –
Bat (Normal & Giant), Beraan (Grizzly, Cave, Polar),Dogs (Hunting &
War), Horses (Light, Medium & Heavy), Long-Fang Lion (Saber-Tooth), Snow
Lion (Saber-Tooth), Timber Wolf (Normal), Snow Wolf (Dire Wolf), Silt
Crab (Giant Grab Variant), Razor Pike (Giant Piranha Variant), Hrossvalr
(Walrus), Mammoth (Mastodon), Razorback (Giant Boar Variant), Giant Octopus, Herd Animals (Goats, Deer,
Elk), Great Elk (Giant Elk Variant), Hawks (Normal &
Giant), Snow Owls (Normal & Giant),
Giant Centipedes, Cave Apes (White Apes), Wholly Rhino (Rhino), Snake (Pit
Viper & Sea Snake), Frost Spider
(Giant Spider Variant), Giant Squid,
Giant Toad, Whales,
Beastmen
(7) – Hill Troll (Troll), Frost Troll (Troll Variant), Púca (Goblin Variant), Orc (Orc Variant),
Gnolls, Hödekin (Kobold Variant), Ogyrn (Ogre Variant)
Constructs (3+) – Gargoyles, Skeletons, Zombie Thrall (Zombie Variant), Dwarven
Automatons (Several Models)
Enchanted Creatures (6)
– Fiellhund (Hell Hound Variant), Hellhund (Hell Hound Variant), Werwulf (Werewolf), Ulfwerener (Werebear),
Salamanders (Flame & Frost), Vampyr,
Vampyr Master, Vampyr Lord (Vampire
Variant), Vampyr Thrall (Ghoul Variant)
Fantastic Creature (10) –
Forstdraca (White Dragon Variant), Fýrdraca (Red Dragon Variant), Hríðdraca
(Blue Dragon Variant), Crow-Hag (Harpy Variant), Spriggan (Normal, Matron, Earth Mother) (Dryad
Variant), Remorhaz, Sea Serpent, Unicorn
Giant Humanoid (3) – Joten (Hill Giant Variant), Forst Joten (Frost Giant
Variant), Hríð Joten (Storm Giant
Variant)
Humanoid (9) – Men (NPCS, Brigands, Pirates,
Berserkers), Elf (White & Black),
Dwarf, Blátmaða (Morlock Variant), Wend (Neanderthals)
Ooze – None
Summoned Creature (7) – Demons (Lesser, Minor, Major, Greater), Elementals (Frost, Flame, Storm)
Undead (5) – Ghost, Draugar
(Draugr), Shade (Shadow Variant), Hoarflesh (Variant Zombie),
Haugbui (Variant Zombie)
Vermin (6)
– Giant Varmint (Rat, Shrew, Weasel), Giant Leech, Cavern Locust, Shrieker,
For the List
above I have determined that there are 94 different types of enemies and
creatures that adventurers can encounter. Of those 40 of them are going to be
unique versions or variants that are not in the ACK Core Book. Three of them
are coming for the upcoming Lair & Encounter Book. There are going to be a
number of things that set this setting apart from the core ACK Setting.
Vampirism
Unlike every version, retro-clone, neo-clone of D&D has
it, in this setting Vampire or Vampyr as they are known are NOT Undead.
Vampirism is a magical disease like lycanthropy not a form of undeath. The
disease weakens them during the daytime but they are still active. They thirst
for the blood and flesh of living creatures, preferable humanoid They can pass the disease on to
others, and it is curable by either a remove curse or a cure disease. Those infected are initial
changed to Vampire Thralls, which seems to be a form of ghoulism where the infected hunger for raw
flesh, they retain all of their abilities of their former lives, so a fighter is still a fighter for example. After a while
they become full Vampyr and develop several abilities and hindrances. The
longer a person is infected the more powerful they become.
Giants
The giants of Norðrodor are known as the Joten and vary a bit from their ACK
counterparts. Height wise all three sub-species are about the same size, they
are a crude primitive people who have a nomadic culture herding mammoths and
giant elf. The frost and storm giants are highly resistance to those elements
(ice/cold & lighting) and have some elemental abilities.
Dragons
The dragons of Norðrodor are known as the Draca and vary a
bit from their ACK counterparts. They are intelligent, powerful and long lived
making them very dangerous. They have their own language and magic. There are
three different kinds of dragons but it is next to impossible to tell which one
is which until they use their breath weapon. Younger dragons tend to have more
brightly color scales or blue, green, orange and red. As they age their scales
get darker and darker until they are almost black. A Black Dragon is an ancient
and incredible powerful dragon that wields incredible power, thankfully they
are rare.
The Descendants of the Próti Fylí (Elves, Orcs, Dwarves)
Here we have a serious deviation from the ACK Core Book due
to differences in campaign setting. For the Norðrodor
Campaign, during the 2nd Age of the world known as the Age of Legends, there existed a powerful
race of being known as the Próti Fylí,
The First People. Their civilization stretched over three continents and was
technological and magical advanced. Their civilization collapsed due to a terrible
cataclysm known as the Day of the Hundred Suns. This ended the first age and
plunged the world into a 10,000 year winter known as the Age of Ice or the 3rd Age. The First People were ravaged
by chaotic energy and scattered to the far corners of the world or below it. Their
descendants would evolve into the three distinct races: The Alfar, Dwefar and Olfar. From the Alfar there would arise the elves of light & dark, from the Dwefar
the Dwarves and Hödekin; from the Olfar the Orcs, Púca and Ogyrn. Some of the First People survived by digging
deep into the earth, they would evolve into the Pale Ones or Blátmaða.
Demons
This is going to get more
attention under a different sidebar
Good monster list. The Neanderthal "Wend" are a nice touch! This has been a good series to follow(I found your blog from the ACKS forum).
ReplyDeleteCool, I am glad you are liking it. This has been a fun series to do. It really shows the strength of ACK when it comes to world building. I could easily run almost any version, retro-clone or neo-clone of D&D with ACK as the campaign backbone. I thought the Wend would be a excellent fit as Relict Neanderthals living besides Homo Sapiens.
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