Work,
School
Swamp People
Work
School
Homework
I got over a dozen miniatures almost finished
Need to find time
Finally got my Frog God Kickstarter and the Lost City of Barakus.
Avoiding Dragon Con this year, no time or money
Reaper Kickstarter and Robotech Kickstarter coming soon.
Welcome
A place for random posts about painting and modelling miniatures for historical, fantasy, and science fiction tabletop games.
Tuesday, August 26, 2014
Monday, August 11, 2014
Hot Music and Old Lead
The Silence is Deafening.......
I hate painting in silence, I have to something on in the background, be it the TV or the Radio.
Back when I was painting 15mm historicals for pocket money and before cheap MP3 players I use to load up my 5 disc CD player and rock out while I painted.
Since I have gotten back into the groove of painting I have leafing though my old CD's and putting together some painting music.
My Painting Playlist
The Clash (1979 US version) - London Calling is often the favorite of fans and critics, but the first Clash Album for me is one of the best albums by the Clash. The US version had "(White Man) In Hammersmith Palais" and "I Fought the Law" which the UK version did not.
Sing Loud, Sing Proud! - My first introduction to the Dropkick Murphys and still my favorite. Great cover of Florence Reece's "Which Side Are You On?" and "The Rocky Road to Dublin"
Walk Among Us - The Misfits Album, Nuff Said. Great stuff to listen to when painting really evil shit.
Wave of Mutilation: Best of Pixies - Great Compilation of all my favorite Pixie's Songs. Great stuff to listen too when painting Chaos. ;)
Hell Yeah - I enjoy rockabilly and psychobilly and I always thought that this was a great example of the genre. Horrorpops were a great band and I wish they were still around.
Monday, July 21, 2014
WHFB CAMPAIGN: FEAR & LOATHING IN THE LAND OF MILK & HONEY
Or How I Learned to Stop
Worrying and Love the Mutation
Mission
Table
2. If 2 Warbands from opposing sides both chose the same mission (A, B, D, E or F), The Warband with Home Field Advantage can opt to Ambush the other Warband.
3. If player(s) from one side selects The End Game Scenario, then opposing side must be the defender of that mission.
4. If one player selects the Seize the Bridge, Raid (Supply), the opposing player can use his one Warband or use an NPC force.
5. If 2+ Warbands from the same side chose mission A, B, D, E or F, they can combine forces, but are not required too.
2. Heroes can only inflict hits and wounds with models they are in base-to-base contact with.
3. Cannons only inflict 1 Hit per Rank
4. Catapults (All Types) Center Hole does damage at Full Strength, anywhere else on template is ½ Strength.
5. Models who fall in combat will need to roll on the Dead or Not Dead table after the end of the battle.
This is a rough draft of my idea for a Narrative Campaign for Warhammer Fantasy Battle 3rd Edition.
BACKGROUND
On the edge of the civilized lands lies a secluded valley that bestrides the well-ordered lands of men and the howling wilderness of chaos. A frothing ribbon of whitewater divides the valley in half and is the demarcation line between the settled lands and the wilderness. For centuries the forces of Order and Chaos have fought over the valley in a never ending struggle.
There are two major settlements in the valley, one a wellspring of light, the other a sinkhole of chaos. Each is a beacon calling out to the followers of Good and Evil to come and do battle.
A TOWN CALLED HOPE
This fortified town is located in the West Bank and has been the rallying point of all good folk for as long as anyone can remember. The town is ruled by the Council of Captains and protected by the well-trained, well equipped Company of the White Lion.
Elf archers, dwarf axe men, halflings cooks, and human fighters walk around its streets. Many join up to form Free Companies to go and do battle against the forces raiding out of Fort Doom or attempt to drive out the monsters from the countryside. This is the starting point of all Free Companies.
Elf archers, dwarf axe men, halflings cooks, and human fighters walk around its streets. Many join up to form Free Companies to go and do battle against the forces raiding out of Fort Doom or attempt to drive out the monsters from the countryside. This is the starting point of all Free Companies.
THE GRIM DARK FORTRESS OF DOOM
This mighty fortress is located in the Outer Banks and has survived storm and siege for hundreds of years. Thousands of goblinoids, cultists, beastmen, ratmen and demons have marched through its gate. Currently it is ruled by the Dreadful Lord Penny, a Champion of Chaos. All kinds of evil beings, living and undead, can be found here. Often they will come together to form War Parties to raid the West Bank.
CAMPAIGN MAP
MAP KEY SCENARIOS
A. Crone’s Tower – A trio of crazed witches and their minions are terrorizing local farmers. Rumors are that they have accumulated a great trove of treasure.
B. Dragon’s Den – A black dragon has come to the valley and brought his treasure horde with him. He has been attacking both factions in the valley.
C. High Bridge – Fortified bridge controlled by the forces of Hope
D. Troll Bridge – River crossing currently controlled by the Troll Brothers Bud, Weiss, & Serr
E. Hydra Swamp – A fearsome hydra and other fearsome creatures inhibit this swamp.
F. Low Bridge - Fortified bridge controlled by the forces of Hope
G. The Beastly Hills - Fortified bridge controlled by the forces of Doom.
CAMPAIGN TURN
1. Each Player secretly writes down which mission they want to attempt and gives to the GM.
2. GM Resolve order of actions
3. Players Play Scenario
4. GM Calculates and Distributes Victory Points
5. Players Update there Warband Roster
6. New Turn, Repeat Step 1
Mission
Table
ID
|
Name
|
Object
|
Min1 Pts
|
Max 2 Pts
|
A
|
Which Witch
|
Attempt to
capture or kill one of the witches of the Crone Tower
|
200
|
500
|
B.
|
Dragon
Slayers
|
Attempt to
kill the Black Dragon Naranoth and steal his treasure
|
200
|
750
|
C
|
Capture the
Bridge
|
Attempt to
capture and hold an heavily fortified Enemy Bridge
|
300
|
U3
|
D
|
Troll
Bridge
|
Attempt to
slay the Trolls and capturing their bridge.
|
300
|
600
|
E
|
Swamp
Hunt
|
Hunting
dangerous monsters in the Hydra Swamps for glory and money
|
200
|
600
|
F
|
Beast
Hunt
|
Hunting
dangerous monsters in the Beastly for glory and money
|
200
|
600
|
G
|
Raid
(Supply)
|
Launch an
raid into enemy territory to attack supply caravan and store houses
|
200
|
600
|
H
|
Raid
(Rescue)
|
Launch an
raid into enemy territory to attack an enemy prison camp
|
200
|
600
|
*
|
Ambush
|
Attempt to
bushwhack an enemy Warband traveling in your territory
|
300
|
600
|
The End Game Scenario
|
||||
I
|
Scout
|
Scout the
enemy position in preparation of Invasion
Requires:
Control of Bridge
|
600
|
1,000
|
II
|
Attack
|
Launch a
full scale invasion of the enemies territory
Requires:
Successful Scout Mission previous Turn
Requires:
Baggage Train
|
1,200
|
U
|
III
|
Siege
|
Besiege
the enemies home base
Requires:
Successful Attack Mission previous turn
Requires:
Baggage Train
|
2,000
|
U
|
1.
Minimum Army Size to attempt mission
2.
Maximum Army Size to attempt mission
3.
U = No Point Limit
Campaign Turn Rules
1. You can only selection missions in enemy
territory if your side controls a river crossing. If the enemy controls all of
the crossings then only Seize the Bridge and Local Missions can be selected
2. If 2 Warbands from opposing sides both chose the same mission (A, B, D, E or F), The Warband with Home Field Advantage can opt to Ambush the other Warband.
2a. Home Field Advantage: The
Mission Objective lies within your territory.
2b. Roll 1d6: 1-3 Ambush is in
Route, 4-6 Ambush at Objective Destination
3. If player(s) from one side selects The End Game Scenario, then opposing side must be the defender of that mission.
4. If one player selects the Seize the Bridge, Raid (Supply), the opposing player can use his one Warband or use an NPC force.
5. If 2+ Warbands from the same side chose mission A, B, D, E or F, they can combine forces, but are not required too.
General House Rules
1. Skirmished Units are not affected by Animosity
and do not cause Animosity.
2. Heroes can only inflict hits and wounds with models they are in base-to-base contact with.
3. Cannons only inflict 1 Hit per Rank
4. Catapults (All Types) Center Hole does damage at Full Strength, anywhere else on template is ½ Strength.
5. Models who fall in combat will need to roll on the Dead or Not Dead table after the end of the battle.
Dead or Not
Dead
Roll 1d12
|
Rank & File
|
Heroes
|
War Machine
|
1 - 6
|
Just A Flesh Wound
|
Just A Flesh Wound
|
Just a Nick
|
7
|
Wounded
|
||
8
|
|||
9
|
Captured
|
Wounded
|
Broke
|
10
|
|||
11
|
Dead
|
Captured
|
Wrecked
|
12
|
Dead
|
Destroyed
|
- Just a Flesh Wound /Nick – The model is ready to fight in the next Campaign Turn
- Wounded/Broke – The model will miss the next Campaign turn and counts against your Points Total
- Captured – The model is in an enemy camp, no longer counts against your points total, if rescued it will count towards your Army Total again.
- Wrecked – The model is destroyed but the crew is alive
- Dead /Destroyed – The model is dead or destroyed and will need to be replaced
Hero Captured
or Killed
If a Warband’s Leader is captured or killed and they
are the only hero In the Warband then the Warband will break apart and go their
separate ways.
If there is another hero in the Warband he can take
command and becomes the new warband leader.
Saturday, July 19, 2014
Some Finished Models
As the Summer Semester draws to an end, I have returned to the paint desk to pick up the paint brush again and start painting some miniatures again. If I am really lucky maybe in the next few weeks I might get a game of Oldhammer.
Reaper Bone Flesh Golem
From Left to Right:
Clan War Fire Shugenja
Reaper Bones Goldar, Male Barbarian
Ral Partha Female Human Form Greater Wolfwere
From Left to Right
Reaper Bones Treasure Pile
Reaper Bones Mocking Beast
Citadel Wood Elf Beastmaster Bear
From Left to Right (1997 Citadel)
Wood Elf Archer 5
Wood Elf Archer 1
Wood Elf Archer 7
Wood Elf Archer 2
Thursday, July 17, 2014
Free Companies and War Parties - Part 2
Summary
After some feedback from others I revamped the Warbands Rules. These rules are a way to run small groups of miniatures for WHFB.
Here is a PDF copy of the Warband Rules: Warband Rules PDF
Changes
One of the biggest changes was to how player's grow there warbands. I came up with two different methods.
Reinforcing your Warband
As each Warband marches out to do battle and go adventuring,
they will take losses, gain experience and rewards. There are two methods for
reinforcing and upgrading your Warband.
The two method provide two very different gaming experiences
Method One: Direct Buy
Models can be purchased with Victory Points earned in battle. Models can be selected from the Warbands Parent List, its Ally List or from a Mercenary List
Level Up Hero
- Raise the level of One Hero up to the Next Step
- Cost: 50 VP + Point Difference Between Old Level and New Level
Add Heroes
- 1x Wizard / Shaman (L. 5)
- Cost: 100 VP + Total Cost of Her
- 1x Sergeant / Sub War Chief (L. 10)
- Cost: 75 VP + Total Cost of Hero
- 2x Corporal / Senior Warrior (L. 5)
- Cost: 50 VP + Total Cost of Hero
Add Rank & File
- Add 3 Cavalry Models
- Cost: 50 VP + Total Cost of the Troops
- Add 10 Infantry Models
- Cost: 50 VP + Total Cost of the Troops
- Add 1 Standard Bearer
- Cost: 50 VP + Total Cost of the Bearer
- Add 1 Musician
- Cost: 50 VP + Total Cost of the Musician
Add War Machines & Beasts
- Add 1 Chariot
- Cost: 75 VP + Total Cost of the Chariot
- Add 1 War Machine + Crew
- Cost: 75 VP + Total Cost of the Chariot
- Add 1 Ethereal Host
- Cost: 200 VP + Total Cost of the Host
- Add 1 Creature Host (Warhounds, Giant Rats, Giant Bats, etc.)
- Cost: 100 VP + Total Cost of the Host
- Add 1 Giant Size Model (Trolls, Giants, Centaurs, Hydras, Etc.)
- Cost: 100 VP + Total Cost of the Model
Method Two: Random Recruitment
Players get one free roll on the Rank & File Chart at
the beginning of ever Campaign Turn except the 1st Turn. Each
additional Roll on the Rank & File or Hero
Chart costs 100 VP.
The player must pay VP for the Total Point Cost of the
Models.
Rank & File Chart (Good)
|
Hero & Wizard Chart (Good)
|
||||
Roll
|
No.
|
Type
|
Roll
|
Type
|
|
1
|
Dwarfs
|
1
|
Dwarfs
|
||
2-3
|
1d3
|
Ironbreakers
|
2
|
Wizard L. 5
|
|
4-5
|
1d4
|
Crossbowmen
|
3-8
|
Hero L. 5
|
|
6-9
|
1d6
|
Warriors
|
9-10
|
Hero L. 10
|
|
10-11
|
1
|
Sappers
|
11-12
|
Hero L. 15
|
|
12
|
1
|
Cannon
|
2
|
High Elves
|
|
2
|
High Elves
|
2-4
|
Wizard L. 5
|
||
2
|
1d3
|
Silver Helms
|
5-8
|
Hero L. 5
|
|
3-7
|
1d6
|
Warrior Kindred
|
9-10
|
Hero L. 10
|
|
8-10
|
1d6
|
Archers
|
11-12
|
Hero L. 15
|
|
11-12
|
1d6
|
Merchant Company
|
3
|
Wood Elf
|
|
3
|
Wood Elf
|
2-4
|
Wizard L. 5
|
||
2-4
|
1d4
|
Warrior Kinband
|
5-8
|
Hero L. 5
|
|
5-6
|
1d3
|
Lord Bowmen
|
9-10
|
Hero L. 10
|
|
7
|
1d4
|
Wardancers
|
11-12
|
Hero L. 15
|
|
8-10
|
1d6
|
Archers
|
4
|
Imperial
|
|
11-12
|
1d4
|
Glade Runners
|
2-8
|
Hero L. 5
|
|
4
|
Imperial
|
9-10
|
Hero L. 10
|
||
2-8
|
1d8
|
Infantry
|
11-12
|
Wizard L. 5
|
|
9-10
|
1d4
|
Border Horse
|
5
|
Halflings
|
|
11-12
|
1d4
|
Kislevites
|
2-10
|
Hero L. 5
|
|
5
|
Halflings
|
11-12
|
Hero L. 10
|
||
2-10
|
1d8
|
Militia
|
6
|
Ogres
|
|
11-12
|
1d6
|
Scouts
|
2-12
|
Hero L.10
|
|
6
|
Ogres
|
7
|
Nippon
|
||
2-12
|
1
|
Mercenaries
|
2-4
|
Hero L. 5
|
|
7
|
Nippon
|
5-6
|
Hero L. 10
|
||
2-4
|
1d4
|
Samurai
|
7-12
|
Wizard L. 5
|
|
5-6
|
1
|
Ninja
|
8
|
Norse
|
|
7-12
|
1d8
|
Ashigaru
|
2-8
|
Hero L. 5
|
|
8
|
Norse
|
9-10
|
Hero L. 10
|
||
2-8
|
1d8
|
Warriors
|
11-12
|
Hero L. 15
|
|
9-10
|
1d4
|
Berserker
|
9-10
|
Level Up
|
|
11
|
1d3
|
Ulfwrenar
|
1-4
|
Level Up Leader
|
|
12
|
1d3
|
Dwarf Troll Slayer
|
5-6
|
Level Up Sub-leader
|
Rank & File
Chart (Evil)
|
Hero & Wizard
Chart (Evil)
|
||||
Roll
|
No.
|
Type
|
Roll
|
Type
|
|
1
|
Chaos
|
1
|
Chaos
|
||
2
|
1d3
|
Chaos Warriors
|
1
|
Sorcerer L. 5
|
|
3
|
1
|
Minotaur
|
2-4
|
Champion L. 5
|
|
4-5
|
1d6
|
Beastmen
|
5
|
Champion L. 10
|
|
6
|
1d2
|
Centaurs
|
6
|
Knight L. 15
|
|
7-8
|
1d6
|
Goblins
|
2
|
Dark Elves
|
|
9
|
1d3
|
Dwarf Berserker
|
1
|
Wizard L. 5
|
|
10-11
|
1d6
|
Dwarfs
|
2-3
|
Hero L. 5
|
|
12
|
1
|
Dwarf Mortar
|
5
|
Hero L. 10
|
|
2
|
Fimir
|
6
|
Hero L. 15
|
||
2-6
|
1d3
|
Fianna Fimm
|
3
|
Fimir
|
|
7-12
|
1d6
|
Fimm Warrior
|
1
|
Dirach Wizard
|
|
3
|
Orc & Goblin
|
2-5
|
Fimm Warlord
|
||
2-4
|
1d3
|
Bigguns
|
6
|
Meargh Wizard
|
|
5-6
|
1d4
|
Arrer Boyz
|
4
|
Orc & Goblin
|
|
7-9
|
1d6
|
Boyz
|
1
|
Orc Hero L. 5
|
|
10-12
|
1d8
|
Gobbos
|
2
|
Goblin Hero L. 5
|
|
4
|
Dark Elves
|
3
|
Orc Hero L. 10
|
||
2-3
|
1d2
|
Doomdrakes
|
4
|
Goblin Hero L. 10
|
|
4-8
|
1d4
|
Warriors
|
5
|
Orc Shaman L. 5
|
|
9-10
|
1d3
|
Doomsteads
|
6
|
Goblin L. 5
|
|
11-12
|
1d3
|
Witch Elves
|
5
|
Skaven
|
|
5
|
Skaven
|
1
|
Seer L. 5
|
||
2-7
|
1d8
|
Clanrat Warrior
|
2-4
|
Hero L. 5
|
|
8-9
|
1d3
|
Gutter Runner
|
5
|
Hero L. 10
|
|
10
|
1d2
|
Plague Censer Bearers
|
6
|
Hero L. 15
|
|
11
|
1d2
|
Plague Monks
|
6
|
Undead
|
|
12
|
1
|
Flamethrower Team
|
1
|
Necromancer L. 10
|
|
6
|
Undead
|
2
|
Necromancer L. 5
|
||
2-4
|
1d4
|
Death Riders
|
3-4
|
Hero L. 5
|
|
5-7
|
1d6
|
Skeleton Warriors
|
5
|
Hero L. 10
|
|
8-9
|
1d4
|
Grim Reapers
|
6
|
Hero L. 15
|
|
10-12
|
1d8
|
Zombies
|
7
|
Giant
|
|
7
|
Giants
|
Ogre L. 5
|
|||
1
|
1
|
Giant
|
8
|
Hobgoblin
|
|
2-6
|
1d2
|
Ogre Merc
|
1-3
|
Hero L. 5
|
|
8
|
Hobgoblins
|
4-5
|
Hero L. 10
|
||
1
|
1d6
|
Mourngul Renegades
|
6
|
Hero L. 15
|
|
2-5
|
1d3
|
Hobyars
|
|||
6
|
1
|
Hobhound Handlers
|
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