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Wednesday, February 28, 2018

The Lost Vault Part 4



Campaign: Stamus Contra Malum: 1013-1014 YE

Chronicle: The Lost Vault

The Light Bringers (Active Members)

  • Ivanova Hastinov - Half-Elf Female, Black Swan Maiden (Paladin) of Fionnghuala, Heiress Presumptive to Leadership of the High Elves
  • Lozen the Lioness - Thracian Human Female, Blade Dancer of Ianna, Courtier of Ivanova's Camarilla
  • Avery Aileanach -High Elf Male, Spell Blade, Ivanova's Lord Marshall 
  • Garrick Aileanach - High Elf Male, Night Blade, Ivanova's Spy Master
  • Oberron the Reborn - Dwarf Male, Dwarven Fury, Son of Oberron Trollnose, Courtier of Ivanova's Camarilla
  • Damien, Son of Ulf - Danish Human Male, Vagabond Paladin of Ammonar, God of the Sun
  • Moryna Morning Star - High Elf Female, Spell Blade, Scion of Morning Star Clan, Avery's Henchwoman
  • Noelia Night Song - High Elf Female, Night Blade, Garrick's Henchwoman and Lover
  • Robyn Spring Rain - High Elf Male, Man-at-Arms, Avery's Henchman
  • Mock Wind Willow - High Elf Male, Cavalryman, Avery;s Henchman
  • Tycho the Terrible - Dwarven War Dog, Oberron's Companion
Inactive or Former members
  • Vilhelmus Hastinov - Thracian Male, Fighter, Capt of the Lion's Roar, Ivanova's Cousin
  • Lukos - Thracian Male, Explorer
  • Atticus - Thracian Male, Bard, Deceased

Night at the Library

Juselen 14th 1014 YE

After returning to the library on the upper level, Avery sealed the door with magic; the party finally rested safely. After a full night of sleep, the party began to attend to their many injuries. The party chose to spend the whole day in the library; Avery and Garrick wanted to transcribe the spells they recovered from the dwarven tomb into their spell books.

During this time Damien noticed that Oberron had disappeared. Getting up he looked for the dwarf, his sixth sense told him something was wrong. As he wandered around, his nose detected the coppery smell of fresh blood. Following the scent, he found Oberron naked lying in a pool of his own blood. 
Someone or something had carved him up like a hog for the Fall Festival.

Damien yelled for help as he checked to see of the dwarf was still alive. He could see that Oberron was still breathing, if only shallowly. Lozen came running over and quickly saw the dwarf’s dire condition. She and Damien picked up the dwarf and brought him back to where the others were. Lozen began to administer first aid while Damien unsheathed his sword, lit a torch and went looking for whoever had attacked the dwarf.

Lozen used her Staff of Healing on the wounded dwarf to stabilize him and then began to clean his wound. As she washed away the blood she noticed something odd about the wounds.

Damien had made his way over to where he had found Oberron. Damien held the torch aloft and noticed something metallic shining in the blood. It was a dagger, was it the murderers? He vaguely remembered the dwarf asking to borrow one the night before, was it this dagger?

Damien soon rejoined the others. Lozen had finished cleaning the dwarf’s wounds and have a puzzled look on her face.

“Will he recover?” asked Ivanova

“Yes, I believed so, most of the wounds were not deep” replied Lozen

Avery knelt down beside Oberron and spoke in a hushed tone. “His wounds look a lot like dwarven runes with some Thracian hieroglyphs thrown in. That looks like the sign of Ianna, the goddess of love and war.” 

Ivanova looked up as Damien approached “Did you find anything?”

Garrick cast a sideways glance at Damien as held up a dagger. “You want to tell her or me”

“It is my dagger that I loaned Oberron last night.” Garrick spoke forthwith.

“I don’t think Oberron was attacked, I think he did this to himself” Lozen spoke.

Everyone seemed shocked at this. Why would Oberron do this to himself?

A Fury Born

Several hours later, Oberron began to stir. Everyone gathered together around him as he woke.

“Why you all looking at me like that?”

“What happened to you Oberron?” Lozen was the first to speak.

“Oh you mean the new haircut? I felt like I could use a trim”

Lozen gently boxed Oberron’s ear “Stop being funny and tell us what is going on”

Oberron let and sign and expression of determination crossed his face “I decided that I needed a change and it seems Ianna has shown me a new path, the Path of the Fury. I have you to thank for this Lozen.”

Lozen looked a bit skeptical of this but accepted this newly re-born dwarf.



A Little More Conversation

While Oberon was recovering from his self-inflicted wounds, Avery pulled Ivanova aside.

“Can I have a moment of your time, my Queen?”

Ivanova, still trying to get used to the moniker, nodded in the affirmative and they moved into a secluded corner of the room. As per usual, Garrick followed his brother.

“This is what’s going on, my Queen.” Avery pulled out his sword, a beauty even when not lit up with elven flames. “Flamebrand has been a valuable tool for us, but as you know, I have given up the art of flame.”

“Yes, and I remember thinking that it was quite noble. I haven’t had time to talk with you about it, but I approve of your decision and I know Lozen does as well.”

“Are you sure?” Avery asked.

“I trust her and you,” Ivanova replied.

“Well, trust is exactly what I wanted to discuss. Our new paladin friend, Damien. Do you trust him?”

“I have no reason not to as of yet,” Ivanova said as Garrick scoffed from the shadows. “He joined us for a reason. He came from the orphanage that I set in flames that brought me to this path. That cannot be a mistake.”

As Garrick made another sound of impatience, Avery spoke again. “I want to give him this sword, as a token of trust. I do not trust him yet, but I feel that this might be a gift of welcome as well as a symbol of trust. What do you think?”

“It’s a terrible idea!” Garrick stepped forward. “That sword speaks to him in our mother’s voice! Why on earth should my brother give up such a strong item to a man who thinks his god speaks to him? It’s insanity!”

“Calm yourself, brother,” Avery admonished.

“Is this true, that your mother speaks to you through the sword?” Ivanova asked.

“Well, yes,” Avery admitted. “But I don’t know if it’s her exactly, perhaps just her voice… Anyways, I feel that is it right to give up the sword, and why not kill two birds with one stone?”

“But what if Damien is untrustworthy!?” Garrick exclaimed, exasperated. “It’s a bad idea.”

“If he betrays us, I will cut him down,” Avery said calmly. “But I wanted her majesty’s opinion, as 
we do not yet fully trust Damien, but this sword could be an olive branch. Also, to give it up would definitely mean I will not go back to flame magic.”

Ivanova leaned in and took Avery’s hand. “My friend, I trust you and think you made the right decision in giving up the flame magic. You are powerful, and wherever you concentrate your arcane arts, I know you will be successful. As for giving Damien the sword, well-” she put her hand on 

Garrick’s shoulder and looked at the brothers steadily-“I think that you should trust in your brother Garrick. And if his trust in giving Damien the sword is mislaid, then I would expect nothing less of my general than to impale the paladin with Flamebrand. Agreed?”

“Now we’re talking,” Garrick smiled.

“Agreed,” Avery said. “Now, let us join the others.”

The rest of day passed quietly. Garrick, Avery and Lozen had a private conversation in a corner of the library. At one point, whatever they were talking about seemed to get heated with Garrick throwing some dark looks in the general direction of Damien.

Passing of the Flame

Later while the group broke bread during dinner, Avery undid his sword belt and wrapped around the scarab of his enchanted sword of flame.

“Damien, I have given this some thought and I have decided that this sword no longer favors me. It is a powerful weapon that in the right hands could be a weapon of freedom and justice that sees too little of it.”

Avery offered the hilt of the sword to Damien, while Ivanova and Garrick looked on, Garrick expression had a sour twist to it.

“I don’t know what to say, I am truly honored”

“Then honor me by wielding it in good faith and with a fair heart.”

The party went to bed, tomorrow brought with it a day of new challenges



The Great Hall

Juselen 15th 1014 YE (Evening)

The party broke camp in the library and headed back towards the great hall. Avery removed his seals on the door and Garrick and Oberron quietly opened the doors. The elf and the dwarf took a quick peek inside. The purple smoke that once covered the floors was gone; instead the floor was covered in gore and blood. Piles of dead dwarves, gnolls, shattered weapons and armor covered the floor.

It seemed the Gnolls in the valley had discovered their way into the vault and had engaged the undead dwarven sentinels. The north wall of the hall had been broken open revealing a hidden chamber behind it. The sound of rushing water could be heard echoing from this chamber. On the south side of the hall, a cart had been rolled in from outside. A number of slaves were loading the dead on to it under the supervision of two gnolls.

Garrick and Oberron turned back towards their comrades and relayed what they saw. Avery and Ivanova who were right behind them started to formulate a plan when Damien shoved his way past them without a word and marched into the hall. The rest of the party was in shock as Damien then proceeded to loudly whistle at the two gnolls guarding the slaves before charging them. Everyone was dumbfounded by the reckless actions of the Dane.

The rest of the party at a loss charged in after him watching as he charged right into the gnolls with his flaming sword. What the party did not see were the 13 battle wounded gnolls who were resting in the chamber beyond the broken wall.  They charge the heroes catching them  off guard. Ivanova took command and ordered everyone into a fighting withdrawal.

Avery and Lozen closed in on Ivanova’s flanks preparing to make the gnolls pay a high price for their blood. Garrick ignored Ivanova’s orders and instead moved towards were the paladin was fighting. Was he going to help Damien? Or was he worried the warrior might run off now that he had Flamebrand and leave them all to die?



Damien made short work of the gnolls and shouted to the chained slaves to fight for their freedom. Most of the slaves looked stunned except for one, a silver haired elf, who picked up a halberd and charged forward to fight the gnolls.

The heroes and the gnolls on the other side of the hall traded ringing blows. Lozen called down the blessing of Ianna upon her friends but her efforts were thwarted. A gnoll bedecked with fetishes had stepped out of the doorway which the purple smoke once poured out. The gnoll shaman called down a dark curse of Bel the Slaughterprince negating Ianna’s blessing.

A giant hyena appeared from behind the shaman and launched itself across the hall to maul Garrick. Avery sensing the battle slipping away from them stepped back and unleashed a furious lightning bolt that struck down many of the gnolls. Additional aid came when the elf slave joined the heroes and fought against the gnolls with great furor.

Lozen, Oberron and Ianna carved through the remaining gnolls, while Damien came to Garrick’s aid and helped put down the hyena. Lozen brought down the gnoll shaman with a savage blow and the last of the gnolls fell beneath Ivanova’s and Oberron’s blades.

A Family Reunion

Lozen began to use her healing arts to tend to the parties many wounds. Ivanova walked over to were Garrick was sitting and knelt down beside him.

“How are you Garrick?”

“Tenderized, the damn hyena tried to turn me into a snack; luckily he did not break anything.”

“That is good.” Ivanova reached out and grabbed Garrick’s ear and whispered. “If you ever disobey my orders in combat again, I will cut off your fucking ears, do you understand me?”

“I am sorry Ivanova”

Ivanova stood up and then spoke to Damien.

“As for you, do me a favor, trying thinking with your brains instead of your balls. We are a party and we work as a group.” Damien said nothing but sheathed his sword.

Ivanova surveyed the room and noticed the silver haired elf. He was tall for a high elf with high cheekbones. His body lean from depredation and enslavement still betrayed the grace that only elves had.

“Who are you?” asked Ivanova quizzically

“Greeting Champion of Fionnghuala the Fair Shouldered,” said the elf in a surprising rich baritone voice. “My name is Connor Morning Star; I was once Clan Lorde of Clan Morning Star and commander of the White Eagle Company of the City of Selenica. Until now I have been a prisoner of the beastmen.”



This was shocking news to the group, because Mornya had mentioned her family in passing and told stories about her uncle who supposedly perished during the fall of Selenica. In short order, Avery relayed this information to Connor, Connor was overcome with emotion. He had believed he was the last of his clan and the news that some of his family was still alive overwhelmed him.

Connor provided a great deal of information about the activities of the Gnolls in the valley and what had been going on in the vault. The gnolls had found some kind of weapon known as the Fire Seeds in the priest chambers next to the great hall. They had also discovered the grand shaft and the lifts to the lower level were the Banes were supposed to lay.

The party found out that 3/8ths of the Gnolls had died in the hall and one warband had been give the Fire Seeds to take them to the Citadel of Fulgrim. Leaving just four warbands in the valley and one of them was on the lower level which meant there were only three outside. There was also a great many slaves being held captive.

The heroes decided they needed to secure the Banes before tackling the gnolls outside. Connor and the other slaves agreed to keep up the ruse that everything was fine in the vault and they would keep drag out bodies outside.

The heroes then entered the room behind the false wall which had fountains of cold clean water that the party took advantage of. Beyond the fountain room was the Grand Shaft. After killing the three gnolls archers who were on sentry duty they took one of the lifts and descended back into the depths of the vault.

Wednesday, January 24, 2018

Initial Review of Dungeon Crawl Classic RPG & the Sailors of the Starless Sea



I recently had the chance to try out Goodman Game’s Dungeon Crawl Classic (DCC) RPG and their module “The Sailors of the Starless Sea” using a Zero-Level Funnel

What is DCC?


Per Wikipedia 


“In 2012 Goodman Games released the Dungeon Crawl Classics Role Playing Game (DCC RPG). The company describes it as "an OGL system that cross-breeds Appendix N with a streamlined version of 3E", referring to Appendix N of the original Dungeon Masters Guide, which listed fiction that was an influence on Dungeons & Dragons.”


I would describe it less like cross-breeding and more like Appendix N grudge-fucked 3rd Ed D&D into submission all while branding the lyrics to Holy Diver into its skin.


The game requires Zocchi dice set, meaning d3, d5, d7, d14, d16, d24 and d30 are required in addition to the standard set of 7 polyhedrals (d4, d6, d8, d10, tens ten, d12 and d20).


Goodman’s idea to make this game even funkier, use some really funky dice. The general idea is in some instances instead of adding a modifiers all of the time, you upgrade a die to the next higher one.

Neat idea, right?

Technical you can use standard dice to get the same results, but the freaking mental gymnastics to remember what does what would drive most people to buy the Zocchi Dice Set.

That folks is what we call in marketing a built-in sale.

We did not get too deep into a lot of the mechanics. The most interesting one was the ability for characters to “burn” ability points to add bonuses to their dice roll. I had never seen this before in any game, it was a novel concept. 

The book itself is one part rulebook and one part art book. There is more art in this one book than 10 other retro-clones combined. The Table of Contents page alone is a two page panorama piece. The art itself evokes that old school late 60’s & 70’s vibe. The art of Frank Frazetta and Boris Vallejo would not be out of place here.

What is a Zero-Level Funnel?


A "funnel" is a metaphor for the shape of the PC pool: large at the entrance, small at the exit.


Each player creates and plays four 0th-level PCs during the adventure. Due to the fragility of these starting characters and the relative deadliness of DCC RPG, many are expected to die. From the survivors you advance one to 1st level. The result is that your "starting" 1st-level character has a bit of a history, some stories to tell, and a connection to the other PCs that's forged.



Each of the characters starts off with an occupation that runs the gamut of traditional jobs you would see in a fantasy setting. These occupations provide the character with some kind of weapon and one trade good that is related to their occupation.

If you roll a farmer, you get a pitchfork and a live chicken.

What am I going to do with a goddamn chicken, eat it?  

Luckily the book makes a suggestion to use them to test rooms and hallways for traps.

One of the players rolled a gong farmer.

What the fuck is a gong farmer? How do you grow a gong?

I was quickly educated that it was someone who dug out and removed human excrement (night soil) from privies and cesspits. Their starting equipment was a bucket of night soil.

A bucket of poop……….
That chicken is looking pretty useful.

Basically the whole things plays out like Mad Max meets the Hungry Games set in the world of Beastmaster, characters dying left and right and the survivors picking their corpse clean for their gear.

The Sailors of the Starless Sea (spoiler free)



This is an adventure written and designed as a zero-level funnel.


Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

This thing drips with flavor, right?

After we rolled up our victims characters we trudged up to the adventure sight. What proceeded was something akin to a 80’s horror-slasher movie, you know the ones I am talking about.

“Hey guys let’s check out that spooky, creepy castle. We can smoke pot, drink beer and make out with some hotties. What could possible go wrong?”

*Cue Music, Chainsaws, Screams, and lots of Blood Splatter


As a veteran gamer, my experience worked against me. This adventure does not award cautious role play. This adventure rewards massive brass ball level risk taking; my natural veteran aversion to risky situations caused me to miss some key point that could have led to items that would have greatly aided in the final battle of the game.

I don’t know if the writer Harley Stroh did this intentional, but there are very few clues in this adventure. Literally in order to find some things, characters have to fucking die. I don’t know what Mr. Stroh’s design philosophy is or his thought process when writing his adventures. My initial take is at some point in Mr. Stroh’s life he was an Outlaw Biker or a Viking or a member of the Spanish Inquisition because he seems to enjoy butchering characters and torturing players.

Overall Impression


The production quality and art in this book are top-notch. The rules mechanics are familiar yet different enough to make this game stand-out from the glut of retro-clones out their.

The adventurer on the other hand, can either be a good adventure if tweaked a bit or a vehicle for DM's to hate-fuck his players.




Tuesday, November 7, 2017

Post CONjuration 2017 Report



Post CONjuration 2017 Report



Another fantastic convention in the books and a great time was had by all. Great panels, cool performers and amazing cosplay were on display through out the convention. Time was well spent with friends old and new. The staff of the convention was amazing as they are every year. Special thanks to Convention Founder Chris & Angela and Darrin the Professor for putting up with our shenanigans.

This will have been our fourth year as attendees and our third year as panelists and game hosts. We upped our number of games from last year and put on six games this year. We ran a gamut of D&D 5th Ed, AD&D 2nd Ed, and Swords & Wizardry games.

Every year I get the pre-con jitters, and fret something awful.  

Would I suck as a DM? Would our games suck?Would there be conflicts with other panels?  Would we have enough players? Did we forget anything?   

Then the convention started and there was literally no time to think.

The turnout was amazing as all most all of our games were full and some cases overfull.  The average game size was about 10 people per game. We had players who returned year after year to play in our games and we always see new faces coming to the table.

I ran the Sword & Wizardry games and it was a blast. All of my games were full with my first game having 14 players and my second having 10. I had the largest number of first time players who had never played ANY type of roleplaying game before. S&W is really great for this, especially when I streamlined it for Con-Play. 

I did not use any pre-written adventures like I did last year. I wrote all of the adventures I ran myself this year using inspiration drawn from Spencer, Tall Tales of the Wee Folk, Harry Potter and Labyrinth. I even made mock-ups of D&D Modules for the programming guide for the Convention.



My favorite one ended up being my Groundhog Day adventure where the players were struck in a time loop and kept dying until they could prevent the assassination of the Queen of Summer.

The highlight of the games was when two of the youngest players at my table (both 13 yrs. old girls) came to me after the game. They had never played before and had such a great time they wanted to keep playing.  They asked me how they could get their hands on the stuff I used for my game. I was floored to be honest. These are the moments you live for as a Dungeon Master.

Needless to say Swords & Wizardry has an embarrassment of riches for people who want to learn to play and much of it is free. I hooked them up with the S&W Intro Rules, S&W Core (Free Version), and several of the S&W Quick Play Adventures.

One other player reached out to me since the CON and as if I could get her a copy of the adventures that I ran so she could run them for her gaming group. That was another first for me.
We are already started the planning for next year and hope to host even more games and branch out to other game systems and genres.