Designing A
Skyrim Style Campaign – Side Bar – Deities & Demons
One of the things I need to
address is whether or not I want to import the Elder Scroll Deities into ACK.
The Cosmology of Elder Scrolls actual has a number of similarities to the
default setting for the ACK System, known as Auran. The problem with Skyrim is that the Eight Divines, the
modern pantheon is actually a fusion of two different pantheons, the Aldmeri
Pantheon and the Nordic Pantheon. To make it even more complex, the Nordic
Pantheon evolved from an older Ancient Nordic Pantheon. Then there is the fact
that my world is based on Anglo-Saxon / Anglo-Danish culture, which gods of these
should I use? I am certain I want to keep it to just eight.
Elder Scrolls
|
Ancient Earth
|
||||
Ancient Nordic
|
Nordic
|
Eight Divines
|
Anglo Saxon
|
Old German
|
Norse equivalent
|
Dragon (Alduin)
|
Shor
|
Akatosh
|
Wōden
|
Wodan/Wotan
|
Odin
|
Hawk (Kyne)
|
Tsun
|
Arkay
|
Thunor
|
Donar
|
Thórr
|
Fox (Shor)
|
Kyne
|
Dibella
|
Tíw
|
Zîu
|
Týr
|
Snake (Orkey)
|
Mara
|
Kyrnareth
|
Seaxnéat
|
Saxnôte
|
none
|
Whale (Stuhn)
|
Dibella
|
Shezaar
|
Géat
|
dfaasf
|
Gautr
|
Bear (Tsun)
|
Orkey
|
Mara
|
*Fríge
|
Freja
|
Frigg
|
Owl (Jhunal)
|
Herma-Mora
|
Morihaus
|
Éostre
|
*Ôstara
|
Possibly Idunn
|
Wolf (Mara)
|
Alduin
|
Reman
|
Ing
|
none
|
Yngvi-Freyr
|
Moth (Dibella)
|
Ysmir
|
Stendarr
|
Baldaeg
|
Baldere
|
Baldr
|
Jhunal
|
Talos
|
Hama
|
Heime
|
Heimdallr
|
|
Stuhn
|
Zenithar
|
I am certain I want to keep it to just eight but then I
remembered that there are four other nations, each are going to have slightly
different pantheons
Norðrodor,
Gods and Goddess
The Pantheon
of the Sælíðenda (Sea-Folke)
Name
|
Symbol
|
Sphere
|
Analogue
|
Wōden, the High Father
|
Raven
|
Sky, War, Death, Wisdom, Magic
|
Shor & Jhunal
|
Thunor, the Thunderer
|
Wolf
|
Storms, War
|
Tsun
|
Fríge the Fair
|
Hawk
|
Marriage, Motherhood, Hearth
|
Kyne & Mara
|
Frey the Defender
|
Bear
|
Defender, Prosperity
|
Ysmir
|
Njord the Wave Maker
|
Whale
|
Sea, Fishing, Water
|
None
|
Baldaeg the Bright
|
Owl
|
Sun, Radiance, Peace
|
None
|
Lothar the Trickster
|
Snake
|
Lies, Riddles, Tricks, Thieves
|
Orkey
|
Freya the Maiden
|
Moth
|
Beauty, Moon, Love
|
Dibella
|
Hel
|
Skull
|
Death, Cold, Darkness
|
Daedra
|
The Pantheon
of the Trisagion (Dark Elves)
Name
|
Symbol
|
Sphere
|
Hyperion
|
Sun
|
Sun, Stars, Cosmos, Magic,
|
Ōkeanós
|
Kraken
|
Oceans, Rivers, Sea Monsters, Slavery, Dominance
|
Kratos
|
Dragon
|
Earth, Fire, Stone, War, Power
|
Pandeia
|
Moon
|
Moon, Children, Motherhood
|
Silvanus
|
Oak Tree
|
Forests, Woodland Creatures, Merriment
|
Harmonia
|
Swan
|
Peace, Wisdom, Knowledge (Outlawed Deity)
|
Orcus
|
Skull
|
Death, Darkness, Torture
|
The
Pantheon of the Dwefar (Dwarves)
Name
|
Symbol
|
Sphere
|
Analogue
|
Kivenhakkaaja
|
Pick and Shovel
|
Cold, Dark, Stone, Gems, Mining
|
Kratos
|
Rautakauppias
|
Anvil and Hammer
|
Fire, Metalworking Forges
|
Kratos
|
Oluenpanija
|
Cask or Drinking Horn
|
Beer, Mead, Good Cheer
|
Silvanus
|
Lumiimpi
|
Snowflake
|
Beauty, Love, Snow, Ice
|
Pandeia
|
Sielun Syöjä
|
Goblet of Blood
|
Death, Terror, Rust
|
Orcus
|
The
Pantheon of the Olfar (Orcs)
Name
|
Symbol
|
Sphere
|
Analogue
|
Anu the Sky Father
|
Eagle
|
Sky, Sun, Lordship
|
Hyperion
|
Enki the Maker
|
Waves
|
Rivers, Streams, Crafts
|
Ōkeanós
|
Enlil the Storm
|
Crossed Lightning Bolts
|
Wind Storms, Thunder Lighting
|
None
|
Ninhursag
|
Mountain
|
Mountains, Stone, Metal
|
Kratos
|
Tiamar
|
7 Headed Serpent
|
Death, Terror, Slaughter, Murder
|
Orcus
|
I am getting to the point where I want to wrap up this little essay. It is becoming more and more work, for something I never intend on actually running as a campaign. If the inspiration hits, I may comeback and finish the write-up on Wulf Dunland, some sample settlements and few adventures.
I think in the end I feel that I have given the ACK Rules System world building rules a proper test run. It can be used to great effect to create real vibrant worlds. I recommend to anyone reading this to check out these rules. The Campaign rules can easily be used with any other RPG system as they are almost system agnostic.
I hope if you have been read these posts, that it was helpful in someway to your ongoing gaming efforts.
Have Fun!
I think in the end I feel that I have given the ACK Rules System world building rules a proper test run. It can be used to great effect to create real vibrant worlds. I recommend to anyone reading this to check out these rules. The Campaign rules can easily be used with any other RPG system as they are almost system agnostic.
I hope if you have been read these posts, that it was helpful in someway to your ongoing gaming efforts.
Have Fun!